47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
// unit_inv_close
|
|
#include "unit_inv_h"
|
|
void main()
|
|
{
|
|
object oMe=OBJECT_SELF;
|
|
object oUnit=GetLocalObject(oMe,"oUnit");
|
|
int nParm=GetLocalInt(oMe,"nParm");
|
|
object oItem;
|
|
object oCopy;
|
|
int nSS;
|
|
if (nParm==1)
|
|
{ // return belongings
|
|
ReturnBelongings(oUnit,oMe);
|
|
AssignCommand(oUnit,ActionEquipMostEffectiveArmor());
|
|
if (GetLocalString(oUnit,"sCOMBAT_AI_TYPE")=="ranged")
|
|
{ // equip ranged weapon
|
|
AssignCommand(oUnit,ActionEquipMostDamagingRanged());
|
|
} // equip ranged weapon
|
|
else if (GetLocalString(oUnit,"sCOMBAT_AI_TYPE")=="melee")
|
|
{ // equip melee
|
|
AssignCommand(oUnit,ActionEquipMostDamagingMelee());
|
|
} // equip melee
|
|
} // return belongings
|
|
else if (nParm==2)
|
|
{ // return and equip belongings
|
|
oItem=GetFirstItemInInventory(oMe);
|
|
while(oItem!=OBJECT_INVALID)
|
|
{ // transfer and equip
|
|
nSS=GetItemStackSize(oItem);
|
|
oCopy=CreateItemOnObject(GetResRef(oItem),oUnit,nSS);
|
|
DelayCommand(0.5,DestroyObject(oItem));
|
|
EquipItem(oUnit,oCopy);
|
|
oItem=GetNextItemInInventory(oMe);
|
|
} // transfer and equip
|
|
AssignCommand(oUnit,ActionEquipMostEffectiveArmor());
|
|
if (GetLocalString(oUnit,"sCOMBAT_AI_TYPE")=="ranged")
|
|
{ // equip ranged weapon
|
|
AssignCommand(oUnit,ActionEquipMostDamagingRanged());
|
|
} // equip ranged weapon
|
|
else if (GetLocalString(oUnit,"sCOMBAT_AI_TYPE")=="melee")
|
|
{ // equip melee
|
|
AssignCommand(oUnit,ActionEquipMostDamagingMelee());
|
|
} // equip melee
|
|
} // return and equip belongings
|
|
DelayCommand(2.0,DestroyObject(oMe));
|
|
}
|