Merged redundant hak files. Moved hak scripts into module. Updated gitignore. Full Compile. Added release folder & archive.
32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
///////////////////////////////////////////////////////////////////////////////////
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// REAL TIME STRATEGY ADVENTURE - Kit
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// FILE: rtsa_headere
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// NAME: Header Error Reporting
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// SCRIPTED BY: Deva Bryson Winblood
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// DATE: 03/26/2003
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///////////////////////////////////////////////////////////////////////////////////
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/* This header provides an error function which will send errors to the log file
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as well as put them on the screen for the player designated. */
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int RTSA_DEBUG_ON = FALSE; // set this to true if you want debug messages reported
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void fnDebug(string sMsg, object oPC=OBJECT_INVALID)
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{ // debug messages
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object oRecipient=oPC;
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if (oPC==OBJECT_INVALID) oRecipient=GetFirstPC();
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if (RTSA_DEBUG_ON)
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{ // debug message ok
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SendMessageToPC(oRecipient,sMsg);
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PrintString("DEBUG MODE:"+sMsg);
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} // debug message ok
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} // fnDebug()
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void fnError(string sErr, object oPC=OBJECT_INVALID)
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{ // error messages
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object oRecipient=oPC;
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if (oPC==OBJECT_INVALID) oRecipient=GetFirstPC();
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SendMessageToPC(oRecipient,sErr);
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PrintString(sErr);
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} // error messages
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