HoS_PRC8/_mod/_module/nss/rts_it_mag32.nss
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/////////////////////////////////////////////////////////////////////////////////
// Real Time Strategy - NWN - Permanent Gate Construction Tool
//===============================================================================
// By Deva Bryson Winblood. 03/11/2003
/////////////////////////////////////////////////////////////////////////////////
#include "rtsh_multiplay"
void main()
{
object oPC=GetItemActivator();
location lLoc=GetItemActivatedTargetLocation();
int nMana=fnGetTeamMana(oPC);
object oG1=GetObjectByTag("rts_pl_mag32a");
object oG2=GetObjectByTag("rts_pl_mag32b");
string sTag=GetTag(GetArea(oPC));
object oOP=GetNearestObjectByTag("OUTER_PLANES",oPC);
if (oG1==OBJECT_INVALID||oG2==OBJECT_INVALID)
{ // OI
if (sTag!="ThePlaneofInBetween"&&sTag!="TheRealmofShadows"&&oOP==OBJECT_INVALID)
{ // ! Outer planes
if (nMana>49)
{ // enough mana
nMana=nMana-50;
fnSetTeamMana(oPC,nMana);
SendMessageToPC(oPC,"You used 50 mana to create a permanent gate terminus.");
if (oG1==OBJECT_INVALID)
{ // gate 1
oG1=CreateObject(OBJECT_TYPE_PLACEABLE,"rts_pl_mag32a",lLoc,TRUE);
} // gate 1
else
{ // gate 2
oG2=CreateObject(OBJECT_TYPE_PLACEABLE,"rts_pl_mag32b",lLoc,TRUE);
} // gate 2
} // enough mana
else
SendMessageToPC(oPC,"Constructing a Permanent Gate terminus costs 50 mana.");
} // not outer planes
else
SendMessageToPC(oPC,"You may not use that item in the outer planes.");
} // OI
else
SendMessageToPC(oPC,"You have already constructed a permanent gate.");
}