Jaysyn904 e2f4ba74d5 Merged redundant hak files
Merged redundant hak files.  Moved hak scripts into module.  Updated gitignore.  Full Compile.  Added release folder & archive.
2024-12-12 15:02:17 -05:00

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/////////////////////////////////////////////////////////////
// NPC ACTIVITIES 5.0 - Dynamic Script Wrapper
// For the NPC Event:OnSpawn
//-----------------------------------------------------------
// By Deva Bryson Winblood - 01/2003
/////////////////////////////////////////////////////////////
// If you use this wrapper you should NEVER need to change it
// again. If you read the documentation that came with NPC
// ACTIVITIES 5.0 it explains how to change this script at any
// moment and as many times as you like from within the game
// while it is running. This makes this system dynamic rather
// than static.
//////////////////////////////////////////////////////////////
//#include "npcactivitiesh"
void main()
{
ExecuteScript("npcact_wrap9",OBJECT_SELF);
/*
string sScriptToUse=GetLocalString(OBJECT_SELF,"sCRSPSpawn");
string sPost="POST_"+GetTag(OBJECT_SELF);
object oPost=GetNearestObjectByTag(sPost);
string sByTag=GetTag(OBJECT_SELF)+"_SPAWNC";
string sByRes=GetResRef(OBJECT_SELF)+"_SPAWNR";
object oSpecial=GetNearestObjectByTag(sByTag);
SetAILevel(OBJECT_SELF,AI_LEVEL_NORMAL);
if (oPost==OBJECT_INVALID&&!NPCACT_ONLY_NEAREST) oPost=GetObjectByTag(sPost);
if (oSpecial==OBJECT_INVALID&&!NPCACT_ONLY_NEAREST) oSpecial=GetObjectByTag(sByTag);
if (oSpecial==OBJECT_INVALID) oSpecial=GetNearestObjectByTag(sByRes);
if (oSpecial==OBJECT_INVALID&&!NPCACT_ONLY_NEAREST) oSpecial=GetObjectByTag(sByRes);
if (GetStringLength(sScriptToUse)<2&&oSpecial!=OBJECT_INVALID) sScriptToUse=GetName(oSpecial);
if (GetStringLength(sScriptToUse)>1)
{ // has a specified script
ExecuteScript(sScriptToUse,OBJECT_SELF);
} // has a specified script
else if (oPost!=OBJECT_INVALID)
{ // run the npc activities scripts
ExecuteScript("gennpc_spawn",OBJECT_SELF);
} // run the npc activities scripts
else
{ // run the Bioware default - non henchman
ExecuteScript("nw_c2_default9",OBJECT_SELF);
} // run the Bioware default - non henchman */
}