Merged redundant hak files. Moved hak scripts into module. Updated gitignore. Full Compile. Added release folder & archive.
41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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// npcact_ext_bull - NPC ACTIVITIES 6.0 Bully external command
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//------------------------------------------------------------------------------
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// By Deva Bryson Winblood 06/13/2004
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//------------------------------------------------------------------------------
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// Last Modified By: Deva Bryson Winblood
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// Last Modified Date: 06/13/2004
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////////////////////////////////////////////////////////////////////////////////
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void main()
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{ // Be a bully
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int nFound=FALSE;
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int nLoop=1;
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object oTarget;
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effect eKnockdown;
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SetLocalFloat(OBJECT_SELF,"fDelay",2.0);
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while(!nFound)
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{ // while not found
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oTarget=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,OBJECT_SELF,nLoop,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN);
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nLoop++;
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if (oTarget!=OBJECT_INVALID&&GetDistanceBetween(oTarget,OBJECT_SELF)<=8.0)
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{ // !OI
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if (GetHitDice(OBJECT_SELF)>=GetHitDice(oTarget))
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nFound=TRUE;
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} // !OI
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else
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nFound=TRUE; // end of objects
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} // while not found
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if (oTarget!=OBJECT_INVALID)
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{ // act on target
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SetLocalFloat(OBJECT_SELF,"fDelay",10.0);
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ActionMoveToObject(oTarget,TRUE,0.8);
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ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0,3.0);
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eKnockdown=EffectKnockdown();
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AssignCommand(oTarget,ClearAllActions());
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DelayCommand(1.0,ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eKnockdown,oTarget,3.0)));
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} // act on target
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}// NPCActionBully()
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