HoS_PRC8/_mod/_module/nss/mane_death.nss
Jaysyn904 04165202c0 Initial upload
Initial upload
2024-11-25 19:36:07 -05:00

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// mane death script - explode in acid cloud
// 1d6 acid damage to all in 10 feet (3 meters) unless Reflex save 20
void main()
{
object oMe=OBJECT_SELF;
effect eVisualAcid=EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID);
effect eDamage;
int nN;
object oCreature;
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVisualAcid,oMe);
nN=1;
oCreature=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,oMe,nN);
while(GetIsObjectValid(oCreature)&&GetDistanceBetween(oMe,oCreature)<3.5)
{ // valid
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVisualAcid,oCreature);
if (!GetIsFriend(oCreature,oMe)||GetGameDifficulty()==GAME_DIFFICULTY_DIFFICULT)
{ // okay to trigger on
if (ReflexSave(oCreature,20,SAVING_THROW_TYPE_ACID,oMe)==0)
{ // failed
eDamage=EffectDamage(d6(),DAMAGE_TYPE_ACID);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oCreature);
} // failed
} // okay to trigger on
nN++;
oCreature=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,oMe,nN);
} // valid
}