864 lines
32 KiB
Plaintext
864 lines
32 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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// lib_hos2_data - Read Back data from module object loaded from 2DAs
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//==============================================================================
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// by Deva B. Winblood. January 26th, 2008
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////////////////////////////////////////////////////////////////////////////////
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//////////////////////////
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// CONSTANTS
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//////////////////////////
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const int UNIT_DISPLAY_NEVER = 0;
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const int UNIT_DISPLAY_ALWAYS = 1;
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const int UNIT_DISPLAY_UPGRADE = 2;
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const int UNIT_DISPLAY_IFCANBUILD = -1;
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const int UNIT_COMMAND_NONE = 0;
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const int UNIT_COMMAND_FOLLOW_3 = 1;
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const int UNIT_COMMAND_RAID_ATTACK = 2;
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const int UNIT_COMMAND_RAID_STEAL = 3;
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const int UNIT_COMMAND_CAPTURE = 4;
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const int UNIT_COMMAND_ASSASSINATE = 5;
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const int UNIT_COMMAND_GUARD_STATIONARY = 6;
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const int UNIT_COMMAND_GUARD_AREA = 7;
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const int UNIT_COMMAND_HARVEST_WOOD = 8;
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const int UNIT_COMMAND_HARVEST_MINERALS = 9;
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const int UNIT_COMMAND_HARVEST_MANA = 10;
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const int UNIT_COMMAND_EXPLORE = 11;
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const int UNIT_COMMAND_RETURN_TO_LAIR = 12;
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const int UNIT_COMMAND_GATHER_SQUAD = 13;
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const int UNIT_COMMAND_PROTECT = 14;
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const int UNIT_COMMAND_FOLLOW_5 = 15;
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const int UNIT_COMMAND_FOLLOW_8 = 16;
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const int UNIT_COMMAND_GUARD_CTRLAREA = 17; // used for flag units
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const int UNIT_COMMAND_PATROL_CTRLAREA = 18; // used for flag units
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//////////////////////////
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// PROTOTYPES
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//////////////////////////
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// FILE: lib_hos2_data FUNCTIONS: lib_DataGetStoredTeamID()
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// Read the TeamID stored for specified Team Number.
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string lib_DataGetStoredTeamID(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTIONS: lib_DataGetTeamNumber()
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// Read the team number for this ID that is stored.
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int lib_DataGetTeamNumber(string sTeamID);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamName()
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// Read the team name for the team number.
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string lib_DataGetTeamName(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamMemberName()
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// This will return the name such as "Unclean" or what not that should be
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// used to describe a single member of the specified team.
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string lib_DataGetTeamMemberName(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamMemberNamePlural()
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// This will return the name such as "Spiders" or what not that should be
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// used to describe a multiple members of the specified team.
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string lib_DataGetTeamMemberNamePlural(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamFlagResRef()
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// This will return the resref of the placeable flag to use for this team.
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string lib_DataGetTeamFlagResRef(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamFlagTag()
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// This will return the tag of the placeable flag to use for this team.
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string lib_DataGetTeamFlagTag(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamAlign()
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// This will return the resref of the alignment to use for this team.
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string lib_DataGetTeamAlign(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamLairTagPrefix()
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// This will return the placeable flag to use for this team.
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string lib_DataGetTeamLairTagPrefix(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamSpawnPoint()
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// This will return the waypoint for this spawn point.
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object lib_DataGetTeamSpawnPoint(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamRespawnPoint()
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// This will return the waypoint for this spawn point.
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object lib_DataGetTeamRespawnPoint(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamDarkElfHandle()
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// Returns how the team should handle elves and dark elves.
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// 0 = do nothing, 1 = Make all elves use dark elf friendly colors,
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// -1 = make all elves use non-dark elf colors
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int lib_DataGetTeamDarkElfHandle(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamDarkDwarfHandle()
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// Returns how the team should handle dwarves and dark dwarves.
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// 0 = do nothing, 1 = Make all dwarves use dark dwarf friendly colors,
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// -1 = make all dwarves use non-dark dwarf colors
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int lib_DataGetTeamDarkDwarfHandle(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamHalfOgreOK()
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// Returns whether this team allows Half-Ogres or not.
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int lib_DataGetTeamHalfOgreOK(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamBrownieOK()
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// Returns whether this team allows Brownies or not.
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int lib_DataGetTeamBrownieOK(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamWemicOK()
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// Returns whether this team allows Wemics or not.
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int lib_DataGetTeamWemicOK(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: lib_DataGetTeamReptileOK()
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// Returns whether this team allows Reptiles or not.
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int lib_DataGetTeamReptileOK(int nTeamNumber);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitName()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitName(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitNamePlural()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitNamePlural(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitResRef()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitResRef(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitTag()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitTag(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitAIWaypointTag()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitAIWaypointTag(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomHeadString()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This is in the form of
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// a random string <number of random elements>.<element>/<element>/<element>
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string Unit_GetUnitRandomHeadString(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomClothesString()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This is in the form of
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// a random string <number of random elements>.<element>/<element>/<element>
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string Unit_GetUnitRandomClothesString(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomRightHandItemString()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This is in the form of
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// a random string <number of random elements>.<element>/<element>/<element>
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string Unit_GetUnitRandomRightHandItemString(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomLeftHandItemString()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This is in the form of
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// a random string <number of random elements>.<element>/<element>/<element>
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string Unit_GetUnitRandomLeftHandItemString(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostAreaControl()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitCostAreaControl(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostItemHeld()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitCostItemHeld(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostItemConsumeable()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitCostItemConsumeable(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostModuleVariableTrue()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitCostModuleVariableTrue(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostUnitExistsTag()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitCostUnitExistsTag(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostPlaceableExistsTag()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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string Unit_GetUnitCostPlaceableExistsTag(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitSquadCommandSize()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitSquadCommandSize(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostMana()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostMana(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostGold()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostGold(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostWood()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostWood(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostIron()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostIron(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostMithril()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostMithril(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostAdamantium()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostAdamantium(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostGoldBar()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostGoldBar(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitDisplayStatus()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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// See UNIT_DISPLAY_ constants
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int Unit_GetUnitDisplayStatus(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitUpgradeToUnit()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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// nSlot starts with 1 (default is max of 5)
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int Unit_GetUnitUpgradeToUnit(int nTeamNumber, int nUnit,int nSlot);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitTimedUpgradeToUnit()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitTimedUpgradeToUnit(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitTimedUpgradeHours()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitTimedUpgradeHours(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitTax()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitTax(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanHarvestWood()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanHarvestWood(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanMine()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanMine(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanHarvestMana()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanHarvestMana(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitFrontSquad()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This will return the unit
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// type to fill this squad position and supports levels 1-3.
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int Unit_GetUnitFrontSquad(int nTeamNumber, int nUnit,int nLevel=1);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCenterSquad()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This will return the unit
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// type to fill this squad position and supports levels 1-3.
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int Unit_GetUnitCenterSquad(int nTeamNumber, int nUnit,int nLevel=1);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitRearSquad()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This will return the unit
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// type to fill this squad position and supports levels 1-3.
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int Unit_GetUnitRearSquad(int nTeamNumber, int nUnit,int nLevel=1);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostLevel()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostLevel(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostSoul()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCostSoul(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanRaidAttack()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanRaidAttack(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanRaidSteal()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanRaidSteal(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanCapture()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanCapture(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanAssassinate()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanAssassinate(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanExplore()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitCanExplore(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitCustomAbility()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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// nAbility = 1 - 3
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string Unit_GetUnitCustomAbility(int nTeamNumber, int nUnit,int nAbility=1);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomAppearanceString()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1. This is in the form of
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// a random string <number of random elements>.<element>/<element>/<element>
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string Unit_GetUnitRandomAppearanceString(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitSummoningVFX()
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// This function will return the data for the specified team and unit number.
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// nTeamNumber starts with 1, nUnit starts with 1.
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int Unit_GetUnitSummoningVFX(int nTeamNumber, int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitHasSoul()
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// Return TRUE if the unit has a soul.
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int Unit_GetUnitHasSoul(int nTeamNumber,int nUnit);
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// FILE: lib_hos2_data FUNCTION: Unit_GetUnitPredefinedCombat()
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// This will return the predefined Combat AI number that should be used for
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// this unit. It will return 0 if one is not defined.
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int Unit_GetUnitPredefinedCombat(int nTeamNumber,int nUnit);
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// FILE: lib_hos2_data FUNCTION: lib_NPCJoinFaction()
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// This will make the NPC switch to the faction.
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void lib_NPCJoinFaction(object oNPC,string sTeamID);
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//////////////////////////
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// FUNCTIONS
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//////////////////////////
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string lib_DataGetStoredTeamID(int nTeamNumber)
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{ // PURPOSE: Return the team id
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return GetLocalString(GetModule(),"sTeamID_"+IntToString(nTeamNumber));
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} // lib_DataGetStoredTeamID()
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int lib_DataGetTeamNumber(string sTeamID)
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{ // PURPOSE: Return the team number
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return GetLocalInt(GetModule(),"nTeamID_"+GetStringUpperCase(sTeamID));
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} // lib_DataGetTeamNumber()
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string lib_DataGetTeamName(int nTeamNumber)
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{ // PURPOSE: Return the team name
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return GetLocalString(GetModule(),"sTeamName_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamName()
|
|
|
|
|
|
string lib_DataGetTeamMemberName(int nTeamNumber)
|
|
{ // PURPOSE: Return the team member name
|
|
return GetLocalString(GetModule(),"sTeamMemberName_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamMemberName()
|
|
|
|
|
|
string lib_DataGetTeamMemberNamePlural(int nTeamNumber)
|
|
{ // PURPOSE: Return the team member name
|
|
return GetLocalString(GetModule(),"sTeamMemberNameP_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamMemberNamePlural()
|
|
|
|
|
|
string lib_DataGetTeamFlagResRef(int nTeamNumber)
|
|
{ // PURPOSE: Return the team flag res ref
|
|
return GetLocalString(GetModule(),"sTeamRR_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamFlagResRef()
|
|
|
|
|
|
string lib_DataGetTeamFlagTag(int nTeamNumber)
|
|
{ // PURPOSE: Return the team flag tag
|
|
return GetLocalString(GetModule(),"sTeamT_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamFlagTag()
|
|
|
|
|
|
string lib_DataGetTeamAlign(int nTeamNumber)
|
|
{ // PURPOSE: Return the team alignment
|
|
return GetLocalString(GetModule(),"sTeamAlign_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamAlign()
|
|
|
|
|
|
string lib_DataGetTeamLairTagPrefix(int nTeamNumber)
|
|
{ // PURPOSE: Return the team alignment
|
|
return GetLocalString(GetModule(),"sTeamLTP_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamLairTagPrefix()
|
|
|
|
|
|
object lib_DataGetTeamLairSpawnPoint(int nTeamNumber)
|
|
{ // PURPOSE: Return the team spawn waypoint
|
|
return GetWaypointByTag(GetLocalString(GetModule(),"sTeamSpawnPoint_"+IntToString(nTeamNumber)));
|
|
} // lib_DataGetTeamLairSpawnPoint()
|
|
|
|
|
|
object lib_DataGetTeamLairRespawnPoint(int nTeamNumber)
|
|
{ // PURPOSE: Return the team respawn waypoint
|
|
return GetWaypointByTag(GetLocalString(GetModule(),"sTeamRespawnPoint_"+IntToString(nTeamNumber)));
|
|
} // lib_DataGetTeamLairRespawnPoint()
|
|
|
|
|
|
int lib_DataGetTeamDarkElfHandle(int nTeamNumber)
|
|
{ // PURPOSE: Return the way to handle Dark Elves
|
|
return GetLocalInt(GetModule(),"bTeamDarkElf_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamDarkElfHandle()
|
|
|
|
|
|
int lib_DataGetTeamDarkDwarfHandle(int nTeamNumber)
|
|
{ // PURPOSE: Return the way to handle Dark Dwarves
|
|
return GetLocalInt(GetModule(),"bTeamDarkDwarf_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamDarkDwarfHandle()
|
|
|
|
|
|
int lib_DataGetTeamHalfOgreOK(int nTeamNumber)
|
|
{ // PURPOSE: Return whether this race is allowed
|
|
return GetLocalInt(GetModule(),"bTeamHalfOgreOK_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamHalfOgreOK()
|
|
|
|
|
|
int lib_DataGetTeamBrownieOK(int nTeamNumber)
|
|
{ // PURPOSE: Return whether this race is allowed
|
|
return GetLocalInt(GetModule(),"bTeamBrownieOK_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamBrownieOK()
|
|
|
|
|
|
int lib_DataGetTeamWemicOK(int nTeamNumber)
|
|
{ // PURPOSE: Return whether this race is allowed
|
|
return GetLocalInt(GetModule(),"bTeamWemicOK_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamWemicOK()
|
|
|
|
|
|
int lib_DataGetTeamReptileOK(int nTeamNumber)
|
|
{ // PURPOSE: Return whether this race is allowed
|
|
return GetLocalInt(GetModule(),"bTeamReptileOK_"+IntToString(nTeamNumber));
|
|
} // lib_DataGetTeamReptileOK()
|
|
|
|
|
|
string Unit_GetUnitName(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUName"+sUN);
|
|
} // Unit_GetUnitName()
|
|
|
|
|
|
string Unit_GetUnitNamePlural(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUNameP"+sUN);
|
|
} // Unit_GetUnitNamePlural()
|
|
|
|
|
|
string Unit_GetUnitResRef(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sURR"+sUN);
|
|
} // Unit_GetUnitResRef()
|
|
|
|
|
|
string Unit_GetUnitTag(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUTag"+sUN);
|
|
} // Unit_GetUnitTag()
|
|
|
|
|
|
string Unit_GetUnitAIWaypointTag(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUAIWP"+sUN);
|
|
} // Unit_GetUnitAIWaypointTag()
|
|
|
|
|
|
string Unit_GetUnitRandomHeadString(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUHEADR"+sUN);
|
|
} // Unit_GetUnitRandomHeadString()
|
|
|
|
|
|
string Unit_GetUnitRandomClothesString(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCLOTHR"+sUN);
|
|
} // Unit_GetUnitRandomClothesString()
|
|
|
|
|
|
string Unit_GetUnitRandomRightHandItemString(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sURIGHTHR"+sUN);
|
|
} // Unit_GetUnitRandomRightHandItemString()
|
|
|
|
|
|
string Unit_GetUnitRandomLeftHandItemString(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sULEFTHR"+sUN);
|
|
} // Unit_GetUnitRandomLeftHandItemString()
|
|
|
|
|
|
string Unit_GetUnitCostAreaControl(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCAREA"+sUN);
|
|
} // Unit_GetUnitCostAreaControl()
|
|
|
|
|
|
string Unit_GetUnitCostItemHeld(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCITEM"+sUN);
|
|
} // Unit_GetUnitCostItemHeld()
|
|
|
|
|
|
string Unit_GetUnitCostItemConsumeable(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCCONS"+sUN);
|
|
} // Unit_GetUnitCostItemConsumeable()
|
|
|
|
|
|
string Unit_GetUnitCostModuleVariableTrue(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCVAR"+sUN);
|
|
} // Unit_GetUnitCostModuleVariableTrue()
|
|
|
|
|
|
string Unit_GetUnitCostUnitExistsTag(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCEXU"+sUN);
|
|
} // Unit_GetUnitCostUnitExistsTag()
|
|
|
|
|
|
string Unit_GetUnitCostPlaceableExistsTag(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCEXP"+sUN);
|
|
} // Unit_GetUnitPlaceableUnitExistsTag()
|
|
|
|
|
|
int Unit_GetUnitSquadCommandSize(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUSQS"+sUN);
|
|
} // Unit_GetUnitSquadCommandSize()
|
|
|
|
|
|
int Unit_GetUnitCostMana(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCMAN"+sUN);
|
|
} // Unit_GetUnitCostMana()
|
|
|
|
|
|
int Unit_GetUnitCostGold(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCGOLD"+sUN);
|
|
} // Unit_GetUnitCostGold()
|
|
|
|
|
|
int Unit_GetUnitCostWood(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCWOOD"+sUN);
|
|
} // Unit_GetUnitCostWood()
|
|
|
|
|
|
int Unit_GetUnitCostIron(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCIRON"+sUN);
|
|
} // Unit_GetUnitCostIron()
|
|
|
|
|
|
int Unit_GetUnitCostMithril(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCMITH"+sUN);
|
|
} // Unit_GetUnitCostMithril()
|
|
|
|
|
|
int Unit_GetUnitCostAdamantium(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCADM"+sUN);
|
|
} // Unit_GetUnitCostAdamantium()
|
|
|
|
|
|
int Unit_GetUnitCostGoldBar(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCGOLDB"+sUN);
|
|
} // Unit_GetUnitCostGoldBar()
|
|
|
|
|
|
int Unit_GetUnitDisplayStatus(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUDISP"+sUN);
|
|
} // Unit_GetUnitDisplayStatus()
|
|
|
|
|
|
int Unit_GetUnitUpgradeToUnit(int nTeamNumber, int nUnit,int nSlot)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUUPG"+IntToString(nSlot)+sUN);
|
|
} // Unit_GetUnitUpgradeToUnit()
|
|
|
|
|
|
int Unit_GetUnitTimedUpgradeToUnit(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUTUP"+sUN);
|
|
} // Unit_GetUnitTimedUpgradeToUnit()
|
|
|
|
|
|
int Unit_GetUnitTimedUpgradeHours(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUTHR"+sUN);
|
|
} // Unit_GetUnitTimedUpgradeHours()
|
|
|
|
|
|
int Unit_GetUnitTax(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUTAX"+sUN);
|
|
} // Unit_GetUnitTax()
|
|
|
|
|
|
int Unit_GetUnitCanHarvestWood(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUHAW"+sUN);
|
|
} // Unit_GetUnitCanHarvestWood()
|
|
|
|
|
|
int Unit_GetUnitCanMine(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUHAM"+sUN);
|
|
} // Unit_GetUnitCanMine()
|
|
|
|
|
|
int Unit_GetUnitCanHarvestMana(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUMAH"+sUN);
|
|
} // Unit_GetUnitCanHarvestMana()
|
|
|
|
|
|
int Unit_GetUnitFrontSquad(int nTeamNumber, int nUnit,int nLevel=1)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUSQF"+IntToString(nLevel)+sUN);
|
|
} // Unit_GetUnitFrontSquad()
|
|
|
|
|
|
int Unit_GetUnitCenterSquad(int nTeamNumber, int nUnit,int nLevel=1)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUSQC"+IntToString(nLevel)+sUN);
|
|
} // Unit_GetUnitCenterSquad()
|
|
|
|
|
|
int Unit_GetUnitRearSquad(int nTeamNumber, int nUnit,int nLevel=1)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUSQR"+IntToString(nLevel)+sUN);
|
|
} // Unit_GetUnitRearSquad()
|
|
|
|
|
|
int Unit_GetUnitCostLevel(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCLEV"+sUN);
|
|
} // Unit_GetUnitCostLevel()
|
|
|
|
|
|
int Unit_GetUnitCostSoul(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCSOUL"+sUN);
|
|
} // Unit_GetUnitCostSoul()
|
|
|
|
|
|
int Unit_GetUnitCanRaidAttack(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bURATT"+sUN);
|
|
} // Unit_GetUnitCanRaidAttack()
|
|
|
|
|
|
int Unit_GetUnitCanRaidSteal(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bURSTEAL"+sUN);
|
|
} // Unit_GetUnitCanRaidSteal()
|
|
|
|
|
|
int Unit_GetUnitCanCapture(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUCAPT"+sUN);
|
|
} // Unit_GetUnitCanCapture()
|
|
|
|
|
|
int Unit_GetUnitCanAssassinate(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUASSA"+sUN);
|
|
} // Unit_GetUnitCanAssassinate()
|
|
|
|
|
|
int Unit_GetUnitCanExplore(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUEXPL"+sUN);
|
|
} // Unit_GetUnitCanExplore()
|
|
|
|
|
|
int Unit_GetUnitHasSoul(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"bUHSOUL"+sUN);
|
|
} // Unit_GetUnitHasSoul()
|
|
|
|
|
|
string Unit_GetUnitCustomAbility(int nTeamNumber, int nUnit,int nAbility=1)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUCAB"+IntToString(nAbility)+sUN);
|
|
} // Unit_GetUnitCustomAbility()
|
|
|
|
|
|
string Unit_GetUnitRandomAppearanceString(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalString(GetModule(),"sUAPPR"+sUN);
|
|
} // Unit_GetUnitRandomAppearanceString()
|
|
|
|
|
|
int Unit_GetUnitSummoningVFX(int nTeamNumber, int nUnit)
|
|
{ // PURPOSE: Return the data
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUVFX"+sUN);
|
|
} // Unit_GetUnitSummoningVFX()
|
|
|
|
|
|
int Unit_GetUnitPredefinedCombat(int nTeamNumber,int nUnit)
|
|
{ // PURPOSE: Return the predefined combat AI
|
|
string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit);
|
|
return GetLocalInt(GetModule(),"nUCAI"+sUN);
|
|
} // Unit_GetUnitPredefinedCombat()
|
|
|
|
|
|
void lib_NPCJoinFaction(object oNPC,string sTeamID)
|
|
{ // PURPOSE: Use Proxy to switch oNPC to Faction
|
|
object oProxy=GetObjectByTag("proxy_"+sTeamID);
|
|
if (GetIsObjectValid(oProxy))
|
|
{ // switch
|
|
ChangeFaction(oNPC,oProxy);
|
|
} // switch
|
|
} // lib_NPCJoinFaction()
|
|
|
|
//void main(){}
|