321 lines
15 KiB
Plaintext
321 lines
15 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
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// hos_pcsetup_h - various functions used for initializing and setting up
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// equipment on PCs. By Jeremy "Diabolus" Greene. 05/27/2004
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////////////////////////////////////////////////////////////////////////////////
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#include "prc_inc_racial"
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void fnDelayedEquip(object oPC, object oItem, int nSlot)
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{
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if(GetItemInSlot(nSlot,oPC)!=oItem)
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{
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AssignCommand(oPC,ActionEquipItem(oItem,nSlot));
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DelayCommand(3.0, fnDelayedEquip(oPC,oItem,nSlot));
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}
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}
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string fnMatchWeaponFocus(object oPC)
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{
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if(GetHasFeat(FEAT_WEAPON_FOCUS_BASTARD_SWORD,oPC)) return "nw_wswbs001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_BATTLE_AXE,oPC)) return "nw_waxbt001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_CLUB,oPC)) return "nw_wblcl001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_DAGGER,oPC)) return "nw_wswdg001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_DART,oPC)) return "nw_wthdt001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_DIRE_MACE,oPC)) return "nw_wdbma001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_DOUBLE_AXE,oPC)) return "nw_wdbax001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_DWAXE,oPC)) return "x2_wdwraxe001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_GREAT_AXE,oPC)) return "nw_waxgr001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_GREAT_SWORD,oPC)) return "nw_wswgs001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_HALBERD,oPC)) return "nw_wplhb001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_HAND_AXE,oPC)) return "nw_waxhn001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW,oPC)) return "nw_wbwxh001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_HEAVY_FLAIL,oPC)) return "nw_wblfh001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_KAMA,oPC)) return "nw_wspka001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_KATANA,oPC)) return "nw_wswka001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_KUKRI,oPC)) return "nw_wspku001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW,oPC)) return "nw_wbwxl001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_LIGHT_FLAIL,oPC)) return "nw_wblfl001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_LIGHT_HAMMER,oPC)) return "nw_wblhl001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_LIGHT_MACE,oPC)) return "nw_wblml001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_LONG_SWORD,oPC)) return "nw_wswls001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_LONGBOW,oPC)) return "nw_wbwln001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_MORNING_STAR,oPC)) return "nw_wblms001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_RAPIER,oPC)) return "nw_wswrp001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SCIMITAR,oPC)) return "nw_wswsc001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SCYTHE,oPC)) return "nw_wplsc001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SHORT_SWORD,oPC)) return "nw_wswss001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SHORTBOW,oPC)) return "nw_wbwsh001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SHURIKEN,oPC)) return "nw_wthsh001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SICKLE,oPC)) return "nw_wspsc001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SLING,oPC)) return "nw_wbwsl001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_SPEAR,oPC)) return "nw_wplss001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_STAFF,oPC)) return "nw_wdbqs001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_THROWING_AXE,oPC)) return "nw_wthax001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD,oPC)) return "nw_wdbsw001";
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else if(GetHasFeat(FEAT_WEAPON_FOCUS_WAR_HAMMER,oPC)) return "nw_wblhw001";
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// whip? else if(GetHasFeat(FEAT_WEAPON_FOCUS_DIRE_MACE,oPC)) return "x2_it_wpwhip";
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else return "";
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}
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void fnGiveMe5Potions(object oPC)
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{
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object oItem=CreateItemOnObject("nw_it_mpotion001",oPC,5);
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// SendMessageToPC(oPC,"Create 5 potions...");
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} // fnGiveMe5Potions()
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void fnEquipStartingEquipment(object oPC)
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{
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object oItem;
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string sRef="";
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int nClass=GetClassByPosition(1,oPC);
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int nAL=GetAlignmentGoodEvil(oPC);
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oItem=CreateItemOnObject("nw_it_torch001",oPC);
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DelayCommand(2.0,fnGiveMe5Potions(oPC)); // Cure light wounds potions
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if(nClass==CLASS_TYPE_BARBARIAN)
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{// barbarian
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oItem=CreateItemOnObject("nw_aarcl002",oPC); // Studded Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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if((sRef=fnMatchWeaponFocus(oPC))=="")
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{
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_waxbt001",oPC); // Battleaxe
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else oItem=CreateItemOnObject("nw_waxgr001",oPC); // Greataxe
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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}
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else
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{
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oItem=CreateItemOnObject(sRef,oPC); // item matching weapon focus
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if(GetSubString(sRef,4,2)=="bw") // character has missile weapon
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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if(GetSubString(sRef,6,2)=="ln"||GetSubString(sRef,6,2)=="sh")
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{
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oItem=CreateItemOnObject("rts_mw_arr",oPC); // Arrows
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_ARROWS);
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}
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else if(GetSubString(sRef,6,2)=="xl"||GetSubString(sRef,6,2)=="xh")
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{
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oItem=CreateItemOnObject("rts_mw_bolt",oPC); // Bolts
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BOLTS);
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}
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else
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{
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oItem=CreateItemOnObject("rts_mw_bul",oPC); // Bullets
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BULLETS);
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}
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}
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else if(GetSubString(sRef,4,2)=="db"||GetSubString(sRef,4,4)=="axgr"||GetSubString(sRef,4,4)=="swgs"||GetSubString(sRef,4,2)=="pl"||GetSubString(sRef,4,4)=="blfh") fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND); // two-handed weapon
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else
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // one-handed weapon, add a Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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}
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}
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} // barbarian
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else if(nClass==CLASS_TYPE_BARD)
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{ // bard
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_wswdg001",oPC); // Dagger
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else oItem=CreateItemOnObject("nw_wblcl001",oPC); // Club
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_aarcl001",oPC); // Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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} // bard
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else if(nClass==CLASS_TYPE_CLERIC)
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{ // cleric
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oItem=CreateItemOnObject("nw_wblml001",oPC); // Mace
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_aarcl001",oPC); // Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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} // cleric
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else if(nClass==CLASS_TYPE_DRUID)
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{ // druid
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oItem=CreateItemOnObject("nw_wspsc001",oPC); // Sickle
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_aarcl001",oPC); // Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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} // druid
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else if(nClass==CLASS_TYPE_FIGHTER)
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{ // fighter
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oItem=CreateItemOnObject("nw_aarcl003",oPC); // Scale Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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if((sRef=fnMatchWeaponFocus(oPC))=="")
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{
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_wswls001",oPC); // Longsword
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else oItem=CreateItemOnObject("nw_wswgs001",oPC); // Greatsword
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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}
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else
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{
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oItem=CreateItemOnObject(sRef,oPC); // item matching weapon focus
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if(GetSubString(sRef,4,2)=="bw") // character has missile weapon
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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if(GetSubString(sRef,6,2)=="ln"||GetSubString(sRef,6,2)=="sh")
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{
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oItem=CreateItemOnObject("rts_mw_arr",oPC); // Arrows
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_ARROWS);
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}
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else if(GetSubString(sRef,6,2)=="xl"||GetSubString(sRef,6,2)=="xh")
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{
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oItem=CreateItemOnObject("rts_mw_bolt",oPC); // Bolts
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BOLTS);
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}
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else
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{
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oItem=CreateItemOnObject("rts_mw_bul",oPC); // Bullets
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BULLETS);
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}
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}
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else if(GetSubString(sRef,4,2)=="db"||GetSubString(sRef,4,4)=="axgr"||GetSubString(sRef,4,4)=="swgs"||GetSubString(sRef,4,2)=="pl"||GetSubString(sRef,4,4)=="blfh") fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND); // two-handed weapon
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else
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // one-handed weapon, add a Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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}
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}
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} // fighter
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else if(nClass==CLASS_TYPE_MONK)
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{// monk
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oItem=CreateItemOnObject("nw_it_mpotion006",oPC); // Potion of Antidote
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oItem=CreateItemOnObject("nw_it_mpotion005",oPC); //Potion of Barkskin
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if (MyPRCGetRacialType(oPC)==RACIAL_TYPE_HUMAN||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFELF)
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{ // monks outfit
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if (nAL==ALIGNMENT_GOOD) oItem=CreateItemOnObject("lightmonkoutfit",oPC);
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else if (nAL==ALIGNMENT_NEUTRAL) oItem=CreateItemOnObject("redmonkoutfit",oPC);
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else if (nAL==ALIGNMENT_EVIL) oItem=CreateItemOnObject("darkmonkoutfit",oPC);
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} // monks outfit
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else oItem=CreateItemOnObject("nw_cloth016",oPC);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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} // monk
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else if(nClass==CLASS_TYPE_PALADIN)
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{ // paladin
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oItem=CreateItemOnObject("nw_aarcl002",oPC); // Studded Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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if((sRef=fnMatchWeaponFocus(oPC))=="")
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{
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_wswss001",oPC); // Shortsword
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else oItem=CreateItemOnObject("nw_wswls001",oPC); // Longsword
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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}
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else
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{
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oItem=CreateItemOnObject(sRef,oPC); // item matching weapon focus
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if(GetSubString(sRef,4,2)=="bw") // character has missile weapon
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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if(GetSubString(sRef,6,2)=="ln"||GetSubString(sRef,6,2)=="sh")
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{
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oItem=CreateItemOnObject("rts_mw_arr",oPC); // Arrows
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_ARROWS);
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}
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else if(GetSubString(sRef,6,2)=="xl"||GetSubString(sRef,6,2)=="xh")
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{
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oItem=CreateItemOnObject("rts_mw_bolt",oPC); // Bolts
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BOLTS);
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}
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else
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{
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oItem=CreateItemOnObject("rts_mw_bul",oPC); // Bullets
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BULLETS);
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}
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}
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else if(GetSubString(sRef,4,2)=="db"||GetSubString(sRef,4,4)=="axgr"||GetSubString(sRef,4,4)=="swgs"||GetSubString(sRef,4,2)=="pl"||GetSubString(sRef,4,4)=="blfh") fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND); // two-handed weapon
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else
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_ashsw001",oPC); // one-handed weapon, add a Small Shield
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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}
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}
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} // paladin
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else if(nClass==CLASS_TYPE_RANGER)
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{ // ranger
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oItem=CreateItemOnObject("nw_aarcl001",oPC); // Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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if((sRef=fnMatchWeaponFocus(oPC))=="")
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{
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_wswss001",oPC); // Shortsword
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else oItem=CreateItemOnObject("nw_wswls001",oPC); // Longsword
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_wswdg001",oPC); // Dagger
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else oItem=CreateItemOnObject("nw_wswss001",oPC); // Shortsword
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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}
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else
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{
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oItem=CreateItemOnObject(sRef,oPC); // item matching weapon focus
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if(GetSubString(sRef,4,2)=="bw") // character has missile weapon
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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if(GetSubString(sRef,6,2)=="ln"||GetSubString(sRef,6,2)=="sh")
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{
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oItem=CreateItemOnObject("rts_mw_arr",oPC); // Arrows
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_ARROWS);
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}
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else if(GetSubString(sRef,6,2)=="xl"||GetSubString(sRef,6,2)=="xh")
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{
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oItem=CreateItemOnObject("rts_mw_bolt",oPC); // Bolts
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BOLTS);
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}
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else
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{
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oItem=CreateItemOnObject("rts_mw_bul",oPC); // Bullets
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SetItemStackSize(oItem,99);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_BULLETS);
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}
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}
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else if(GetSubString(sRef,4,2)=="db"||GetSubString(sRef,4,4)=="axgr"||GetSubString(sRef,4,4)=="swgs"||GetSubString(sRef,4,2)=="pl"||GetSubString(sRef,4,4)=="blfh") fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND); // two-handed weapon
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else
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{
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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if(MyPRCGetRacialType(oPC)==RACIAL_TYPE_GNOME||MyPRCGetRacialType(oPC)==RACIAL_TYPE_HALFLING) oItem=CreateItemOnObject("nw_wswdg001",oPC); //one-handed weapon, add a Dagger
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else oItem=CreateItemOnObject("nw_wswss001",oPC); // one-handed weapon, add a Shortsword
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_LEFTHAND);
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}
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}
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} // ranger
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else if(nClass==CLASS_TYPE_ROGUE)
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{ // rogue
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oItem=CreateItemOnObject("nw_wswss001",oPC); // Short Sword
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_aarcl001",oPC); // Leather Armor
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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oItem=CreateItemOnObject("nw_it_trap001",oPC); //Minor Spike Trap
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} // rogue
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else if (nClass==CLASS_TYPE_SORCERER||nClass==CLASS_TYPE_WIZARD)
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{ // sorc/wiz
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oItem=CreateItemOnObject("nw_wswdg001",oPC); // Dagger
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_RIGHTHAND);
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oItem=CreateItemOnObject("nw_it_sparscr109",oPC); // Scroll of Magic Missile
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oItem=CreateItemOnObject("nw_it_mpotion005",oPC); //Potion of Barkskin
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if (nAL==ALIGNMENT_GOOD)
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oItem=CreateItemOnObject("lightrobes",oPC);
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else if (nAL==ALIGNMENT_NEUTRAL)
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oItem=CreateItemOnObject("redrobes",oPC);
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else if (nAL==ALIGNMENT_EVIL)
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oItem=CreateItemOnObject("darkrobes",oPC);
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fnDelayedEquip(oPC,oItem,INVENTORY_SLOT_CHEST);
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}// sorc/wiz
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}
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//void main(){}
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