HoS_PRC8/_mod/_module/nss/combend_lantern.nss
Jaysyn904 04165202c0 Initial upload
Initial upload
2024-11-25 19:36:07 -05:00

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//::///////////////////////////////////////////////
//:: Default: End of Combat Round
//:: NW_C2_DEFAULT3
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Calls the end of combat script every round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
ExecuteScript("prc_npc_combat", OBJECT_SELF);
object oMe=OBJECT_SELF;
object oTarget;
float fF;
int nN;
int nN2;
string sType;
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
DetermineSpecialBehavior();
}
else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
DetermineCombatRound();
}
// CUSTOM AI for Harvest of Souls
if (GetLocalInt(GetModule(),"bCOMBAT_AI_OFF")!=TRUE)
{ // Combat AI is turned on for the module
if (GetLocalInt(oMe,"bCOMBAT_AI_ON")==TRUE)
{ // This unit has been assigned combat AI
sType=GetLocalString(oMe,"sCOMBAT_AI_TYPE");
sType=GetStringLowerCase(sType);
if (sType=="melee")
{ // melee combat
ExecuteScript("cai_melee",oMe);
} // melee combat
else if (sType=="ranged")
{ // ranged combat
ExecuteScript("cai_ranged",oMe);
} // ranged combat
else if (sType=="stealth")
{ // stealth combat
ExecuteScript("cai_stealth",oMe);
} // stealth combat
else if (sType=="support")
{ // support role such as healing and buffing
ExecuteScript("cai_support",oMe);
} // support role such as healing and buffing
else if (sType=="summon")
{ // summoner type caster
ExecuteScript("cai_summon",oMe);
} // summoner type caster
else if (sType=="caster")
{ // spell caster
ExecuteScript("cai_caster",oMe);
} // spell caster
else if (sType=="flee")
{ // try not to get hurt under any circumstance
ExecuteScript("cai_flee",oMe);
} // try not to get hurt under any circumstance
else if (sType=="hold")
{ // hold where you are
ExecuteScript("cai_hold",oMe);
} // hold where you are
} // This unit has been assigned combat AI
} // Combat AI is turned on for the module
// CUSTOM AI for Harvest of Souls
if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1003));
}
ExecuteScript("cai_lanternarcho",OBJECT_SELF);
}