// revised 5/27/2004
#include "hos_saveload_h"
void main()
{
   object oPC=OBJECT_SELF;
   int bSavePending=GetLocalInt(oPC,"bSavePending");
   if (bSavePending!=TRUE)
   {
     SetLocalInt(oPC,"bSavePending",TRUE);
//Qlippoth removed to disable SaveLoadPC feature// DelayCommand(20.0,fnSLSavePlayer(oPC));
   }
}

/////////////////////////////////////////////////////////////////////////////////////////
// RTS - Save Player Data
// By Deva Bryson Winblood.  01/22/2004
/////////////////////////////////////////////////////////////////////////////////////////
/*void main()
{
   object oPC=OBJECT_SELF;
   object oMod=GetModule();
   int nXP=GetXP(oPC);
   string sID=GetLocalString(oPC,"sTeamID");
   string sPID=GetName(oPC)+GetPCPlayerName(oPC);
   int nIsVampire=GetLocalInt(oPC,"nIsVampire");
   int nVXP=GetLocalInt(oPC,"nVampireXP");
   object oArea=GetArea(oPC);
   vector vPos=GetPosition(oPC);
   float fLX=vPos.x;
   float fLY=vPos.y;
   float fLZ=vPos.z;
   int nKills=GetLocalInt(oPC,"nKills");
   int nL;
   int nDeaths=GetLocalInt(oPC,"nDeaths");
   object oLead=GetLocalObject(oMod,"oTeamLead"+sID);
   int nAGE=GetAlignmentGoodEvil(oPC);
   int nALC=GetAlignmentLawChaos(oPC);
   int nGold=GetGold(oPC);
   string sRes;
   int nC;
   object oItem;
   SetLocalInt(oMod,sPID+"nXP",nXP);
   SetLocalString(oMod,sPID+"sID",sID);
   SetLocalInt(oMod,sPID+"nIsVampire",nIsVampire);
   SetLocalInt(oMod,sPID+"nVXP",nVXP);
   SetLocalObject(oMod,sPID+"oArea",oArea);
   SetLocalFloat(oMod,sPID+"fLX",fLX);
   SetLocalFloat(oMod,sPID+"fLY",fLY);
   SetLocalFloat(oMod,sPID+"fLZ",fLZ);
   SetLocalInt(oMod,sPID+"nKills",nKills);
   SetLocalInt(oMod,sPID+"nDeaths",nDeaths);
   SetLocalInt(oMod,sPID+"nAGE",nAGE);
   SetLocalInt(oMod,sPID+"nALC",nALC);
   SetLocalInt(oMod,sPID+"nGold",nGold);
   ///////////////////
   // store inventory
   ///////////////////
   oItem=GetFirstItemInInventory(oPC);
   while(oItem!=OBJECT_INVALID)
   { // store inventory
     sRes=GetResRef(oItem);
     if (sRes!="")
     { // store item
       nC++;
       SetLocalString(oMod,sPID+"sInv"+IntToString(nC),sRes);
     } // store item
     oItem=GetNextItemInInventory(oPC);
   } // store inventory
   nC++;
   SetLocalString(oMod,sPID+"sInv"+IntToString(nC),"");
   oItem=GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Arms",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Arms"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_ARROWS,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Arrows",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Arrows"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Belt",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Belt"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_BOLTS,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Bolts",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Bolts"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Boots",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Boots"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_BULLETS,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Bullets",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Bullets"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Carmour",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Carmour"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Chest",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Chest"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Cloak",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Cloak"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Head",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Head"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Lhand",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Lhand"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Lring",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Lring"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Neck",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Neck"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Rhand",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Rhand"); }
   oItem=GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
   sRes=GetResRef(oItem);
   if (oItem!=OBJECT_INVALID&&sRes!="")
   { // store item
     SetLocalString(oMod,sPID+"sI_Rring",sRes);
   } // store item
   else { DeleteLocalString(oMod,sPID+"sI_Rring"); }
   if (oLead==oPC)
   { // store team leader specifics
     nC=GetLocalInt(oPC,"nManaStore");
     SetLocalInt(oMod,"nManaStore"+sID,nC);
     nC=GetLocalInt(oPC,"nStartSoul");
     SetLocalInt(oMod,"nStartSoul"+sID,nC);
     nC=GetLocalInt(oPC,"nSoulStore");
     SetLocalInt(oMod,"nSoulStore"+sID,nC);
   } // store team leader specifics
   nC=GetLocalInt(oPC,"nKicked");
   SetLocalInt(oMod,sPID+"nKicked",nC);
   nC=GetLocalInt(oPC,"nBuilder");
   SetLocalInt(oMod,sPID+"nBuilder",nC);
   nC=GetLocalInt(oPC,"nSAdvCompleted");
   SetLocalInt(oMod,sPID+"nSAdv",nC);
   SendMessageToPC(oPC,sPID+" has been stored in case of crash or disconnect.");
}*/