/////////////////////////////////////////////////////////////////////////////////
// ai_unclean - This is a more advanced AI routine for Computer Controlled Teams
// By Deva Bryson Winblood.  04/13/2004
////////////////////////////////////////////////////////////////////////////////
#include "ai_header"
// The unclean likes to explore.  They will have a lot of units on SEEK
// they will remain this way until someone trespasses, or one of their seeking
// units finds a lair.  At that point they will begin sending out raiding parties

////////////////////////
// PROTOTYPES
////////////////////////

///////////////////////////////////////////////////////////////////////// MAIN
void main()
{
  string sTeamID=GetLocalString(OBJECT_SELF,"sTeamID");
  object oMod=GetModule();
}
///////////////////////////////////////////////////////////////////////// MAIN

////////////////////////
// FUNCTIONS
////////////////////////