//////////////////////////////////////////////////////////////////////////////// // unit_fromsave - All steps may want to do to insure proper behavior of NPCs // after loading a saved game. // By Deva Winblood. Feb, 19th, 2009 //////////////////////////////////////////////////////////////////////////////// // Qlippoth commented out, qlippoth remove void main() { object oMe=OBJECT_SELF; AssignCommand(oMe,SpeakString("** react to loaded game **")); DeleteLocalObject(oMe,"oASDest"); DeleteLocalLocation(oMe,"lASRelative"); DeleteLocalFloat(oMe,"fASLDist"); DeleteLocalInt(oMe,"nASSC"); DeleteLocalInt(oMe,"nASSR"); }