#include "x2_inc_itemprop" #include "x3_inc_skin" void main() { /* object oPC=OBJECT_SELF; itemproperty iProp; object oSkin=GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC); SetSkinInt(oPC,"bSetBrownieProperties",TRUE); // set properties iProp=ItemPropertyAbilityBonus(ABILITY_DEXTERITY,4); IPSafeAddItemProperty(oSkin,iProp); iProp=ItemPropertyDecreaseAbility(ABILITY_STRENGTH,4); IPSafeAddItemProperty(oSkin,iProp); ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectMovementSpeedDecrease(10),oPC); SendMessageToPC(oPC,"Brownie Properties have been applied to your character."); */ }