// Slave set free #include "hos_alignment" void main() { object oPC=GetPCSpeaker(); object oMod=GetModule(); int nEP=GetLocalInt(oMod,"nEvilPower"); nEP=nEP-2; if (nEP<1) nEP=0; SetLocalInt(oMod,"nEvilPower",nEP); AdjustAlignmentPartyProtected(oPC,ALIGNMENT_LAWFUL,5); AdjustAlignmentPartyProtected(oPC,ALIGNMENT_GOOD,1); DestroyObject(OBJECT_SELF,5.0); }