///////////////////////////////////////////////////////////////////////////////// // Real Time Strategy - NWN - Permanent Gate Construction Tool //=============================================================================== // By Deva Bryson Winblood. 03/11/2003 ///////////////////////////////////////////////////////////////////////////////// #include "rtsh_multiplay" void main() { object oPC=GetItemActivator(); location lLoc=GetItemActivatedTargetLocation(); int nMana=fnGetTeamMana(oPC); object oG1=GetObjectByTag("rts_pl_mag32a"); object oG2=GetObjectByTag("rts_pl_mag32b"); string sTag=GetTag(GetArea(oPC)); object oOP=GetNearestObjectByTag("OUTER_PLANES",oPC); if (oG1==OBJECT_INVALID||oG2==OBJECT_INVALID) { // OI if (sTag!="ThePlaneofInBetween"&&sTag!="TheRealmofShadows"&&oOP==OBJECT_INVALID) { // ! Outer planes if (nMana>49) { // enough mana nMana=nMana-50; fnSetTeamMana(oPC,nMana); SendMessageToPC(oPC,"You used 50 mana to create a permanent gate terminus."); if (oG1==OBJECT_INVALID) { // gate 1 oG1=CreateObject(OBJECT_TYPE_PLACEABLE,"rts_pl_mag32a",lLoc,TRUE); } // gate 1 else { // gate 2 oG2=CreateObject(OBJECT_TYPE_PLACEABLE,"rts_pl_mag32b",lLoc,TRUE); } // gate 2 } // enough mana else SendMessageToPC(oPC,"Constructing a Permanent Gate terminus costs 50 mana."); } // not outer planes else SendMessageToPC(oPC,"You may not use that item in the outer planes."); } // OI else SendMessageToPC(oPC,"You have already constructed a permanent gate."); }