// mane death script - explode in acid cloud // 1d6 acid damage to all in 10 feet (3 meters) unless Reflex save 20 void main() { object oMe=OBJECT_SELF; effect eVisualAcid=EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID); effect eDamage; int nN; object oCreature; ApplyEffectToObject(DURATION_TYPE_INSTANT,eVisualAcid,oMe); nN=1; oCreature=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,oMe,nN); while(GetIsObjectValid(oCreature)&&GetDistanceBetween(oMe,oCreature)<3.5) { // valid ApplyEffectToObject(DURATION_TYPE_INSTANT,eVisualAcid,oCreature); if (!GetIsFriend(oCreature,oMe)||GetGameDifficulty()==GAME_DIFFICULTY_DIFFICULT) { // okay to trigger on if (ReflexSave(oCreature,20,SAVING_THROW_TYPE_ACID,oMe)==0) { // failed eDamage=EffectDamage(d6(),DAMAGE_TYPE_ACID); ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oCreature); } // failed } // okay to trigger on nN++; oCreature=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,oMe,nN); } // valid }