//////////////////////////////////////////////////////////////////////////////// // lib_hos2_data - Read Back data from module object loaded from 2DAs //============================================================================== // by Deva B. Winblood. January 26th, 2008 //////////////////////////////////////////////////////////////////////////////// ////////////////////////// // CONSTANTS ////////////////////////// const int UNIT_DISPLAY_NEVER = 0; const int UNIT_DISPLAY_ALWAYS = 1; const int UNIT_DISPLAY_UPGRADE = 2; const int UNIT_DISPLAY_IFCANBUILD = -1; const int UNIT_COMMAND_NONE = 0; const int UNIT_COMMAND_FOLLOW_3 = 1; const int UNIT_COMMAND_RAID_ATTACK = 2; const int UNIT_COMMAND_RAID_STEAL = 3; const int UNIT_COMMAND_CAPTURE = 4; const int UNIT_COMMAND_ASSASSINATE = 5; const int UNIT_COMMAND_GUARD_STATIONARY = 6; const int UNIT_COMMAND_GUARD_AREA = 7; const int UNIT_COMMAND_HARVEST_WOOD = 8; const int UNIT_COMMAND_HARVEST_MINERALS = 9; const int UNIT_COMMAND_HARVEST_MANA = 10; const int UNIT_COMMAND_EXPLORE = 11; const int UNIT_COMMAND_RETURN_TO_LAIR = 12; const int UNIT_COMMAND_GATHER_SQUAD = 13; const int UNIT_COMMAND_PROTECT = 14; const int UNIT_COMMAND_FOLLOW_5 = 15; const int UNIT_COMMAND_FOLLOW_8 = 16; const int UNIT_COMMAND_GUARD_CTRLAREA = 17; // used for flag units const int UNIT_COMMAND_PATROL_CTRLAREA = 18; // used for flag units ////////////////////////// // PROTOTYPES ////////////////////////// // FILE: lib_hos2_data FUNCTIONS: lib_DataGetStoredTeamID() // Read the TeamID stored for specified Team Number. string lib_DataGetStoredTeamID(int nTeamNumber); // FILE: lib_hos2_data FUNCTIONS: lib_DataGetTeamNumber() // Read the team number for this ID that is stored. int lib_DataGetTeamNumber(string sTeamID); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamName() // Read the team name for the team number. string lib_DataGetTeamName(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamMemberName() // This will return the name such as "Unclean" or what not that should be // used to describe a single member of the specified team. string lib_DataGetTeamMemberName(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamMemberNamePlural() // This will return the name such as "Spiders" or what not that should be // used to describe a multiple members of the specified team. string lib_DataGetTeamMemberNamePlural(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamFlagResRef() // This will return the resref of the placeable flag to use for this team. string lib_DataGetTeamFlagResRef(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamFlagTag() // This will return the tag of the placeable flag to use for this team. string lib_DataGetTeamFlagTag(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamAlign() // This will return the resref of the alignment to use for this team. string lib_DataGetTeamAlign(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamLairTagPrefix() // This will return the placeable flag to use for this team. string lib_DataGetTeamLairTagPrefix(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamSpawnPoint() // This will return the waypoint for this spawn point. object lib_DataGetTeamSpawnPoint(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamRespawnPoint() // This will return the waypoint for this spawn point. object lib_DataGetTeamRespawnPoint(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamDarkElfHandle() // Returns how the team should handle elves and dark elves. // 0 = do nothing, 1 = Make all elves use dark elf friendly colors, // -1 = make all elves use non-dark elf colors int lib_DataGetTeamDarkElfHandle(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamDarkDwarfHandle() // Returns how the team should handle dwarves and dark dwarves. // 0 = do nothing, 1 = Make all dwarves use dark dwarf friendly colors, // -1 = make all dwarves use non-dark dwarf colors int lib_DataGetTeamDarkDwarfHandle(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamHalfOgreOK() // Returns whether this team allows Half-Ogres or not. int lib_DataGetTeamHalfOgreOK(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamBrownieOK() // Returns whether this team allows Brownies or not. int lib_DataGetTeamBrownieOK(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamWemicOK() // Returns whether this team allows Wemics or not. int lib_DataGetTeamWemicOK(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: lib_DataGetTeamReptileOK() // Returns whether this team allows Reptiles or not. int lib_DataGetTeamReptileOK(int nTeamNumber); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitName() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitName(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitNamePlural() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitNamePlural(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitResRef() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitResRef(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitTag() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitTag(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitAIWaypointTag() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitAIWaypointTag(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomHeadString() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This is in the form of // a random string .// string Unit_GetUnitRandomHeadString(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomClothesString() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This is in the form of // a random string .// string Unit_GetUnitRandomClothesString(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomRightHandItemString() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This is in the form of // a random string .// string Unit_GetUnitRandomRightHandItemString(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomLeftHandItemString() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This is in the form of // a random string .// string Unit_GetUnitRandomLeftHandItemString(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostAreaControl() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitCostAreaControl(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostItemHeld() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitCostItemHeld(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostItemConsumeable() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitCostItemConsumeable(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostModuleVariableTrue() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitCostModuleVariableTrue(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostUnitExistsTag() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitCostUnitExistsTag(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostPlaceableExistsTag() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. string Unit_GetUnitCostPlaceableExistsTag(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitSquadCommandSize() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitSquadCommandSize(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostMana() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostMana(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostGold() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostGold(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostWood() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostWood(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostIron() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostIron(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostMithril() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostMithril(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostAdamantium() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostAdamantium(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostGoldBar() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostGoldBar(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitDisplayStatus() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. // See UNIT_DISPLAY_ constants int Unit_GetUnitDisplayStatus(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitUpgradeToUnit() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. // nSlot starts with 1 (default is max of 5) int Unit_GetUnitUpgradeToUnit(int nTeamNumber, int nUnit,int nSlot); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitTimedUpgradeToUnit() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitTimedUpgradeToUnit(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitTimedUpgradeHours() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitTimedUpgradeHours(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitTax() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitTax(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanHarvestWood() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanHarvestWood(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanMine() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanMine(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanHarvestMana() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanHarvestMana(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitFrontSquad() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This will return the unit // type to fill this squad position and supports levels 1-3. int Unit_GetUnitFrontSquad(int nTeamNumber, int nUnit,int nLevel=1); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCenterSquad() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This will return the unit // type to fill this squad position and supports levels 1-3. int Unit_GetUnitCenterSquad(int nTeamNumber, int nUnit,int nLevel=1); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitRearSquad() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This will return the unit // type to fill this squad position and supports levels 1-3. int Unit_GetUnitRearSquad(int nTeamNumber, int nUnit,int nLevel=1); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostLevel() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostLevel(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCostSoul() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCostSoul(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanRaidAttack() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanRaidAttack(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanRaidSteal() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanRaidSteal(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanCapture() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanCapture(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanAssassinate() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanAssassinate(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCanExplore() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitCanExplore(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitCustomAbility() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. // nAbility = 1 - 3 string Unit_GetUnitCustomAbility(int nTeamNumber, int nUnit,int nAbility=1); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitRandomAppearanceString() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. This is in the form of // a random string .// string Unit_GetUnitRandomAppearanceString(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitSummoningVFX() // This function will return the data for the specified team and unit number. // nTeamNumber starts with 1, nUnit starts with 1. int Unit_GetUnitSummoningVFX(int nTeamNumber, int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitHasSoul() // Return TRUE if the unit has a soul. int Unit_GetUnitHasSoul(int nTeamNumber,int nUnit); // FILE: lib_hos2_data FUNCTION: Unit_GetUnitPredefinedCombat() // This will return the predefined Combat AI number that should be used for // this unit. It will return 0 if one is not defined. int Unit_GetUnitPredefinedCombat(int nTeamNumber,int nUnit); // FILE: lib_hos2_data FUNCTION: lib_NPCJoinFaction() // This will make the NPC switch to the faction. void lib_NPCJoinFaction(object oNPC,string sTeamID); ////////////////////////// // FUNCTIONS ////////////////////////// string lib_DataGetStoredTeamID(int nTeamNumber) { // PURPOSE: Return the team id return GetLocalString(GetModule(),"sTeamID_"+IntToString(nTeamNumber)); } // lib_DataGetStoredTeamID() int lib_DataGetTeamNumber(string sTeamID) { // PURPOSE: Return the team number return GetLocalInt(GetModule(),"nTeamID_"+GetStringUpperCase(sTeamID)); } // lib_DataGetTeamNumber() string lib_DataGetTeamName(int nTeamNumber) { // PURPOSE: Return the team name return GetLocalString(GetModule(),"sTeamName_"+IntToString(nTeamNumber)); } // lib_DataGetTeamName() string lib_DataGetTeamMemberName(int nTeamNumber) { // PURPOSE: Return the team member name return GetLocalString(GetModule(),"sTeamMemberName_"+IntToString(nTeamNumber)); } // lib_DataGetTeamMemberName() string lib_DataGetTeamMemberNamePlural(int nTeamNumber) { // PURPOSE: Return the team member name return GetLocalString(GetModule(),"sTeamMemberNameP_"+IntToString(nTeamNumber)); } // lib_DataGetTeamMemberNamePlural() string lib_DataGetTeamFlagResRef(int nTeamNumber) { // PURPOSE: Return the team flag res ref return GetLocalString(GetModule(),"sTeamRR_"+IntToString(nTeamNumber)); } // lib_DataGetTeamFlagResRef() string lib_DataGetTeamFlagTag(int nTeamNumber) { // PURPOSE: Return the team flag tag return GetLocalString(GetModule(),"sTeamT_"+IntToString(nTeamNumber)); } // lib_DataGetTeamFlagTag() string lib_DataGetTeamAlign(int nTeamNumber) { // PURPOSE: Return the team alignment return GetLocalString(GetModule(),"sTeamAlign_"+IntToString(nTeamNumber)); } // lib_DataGetTeamAlign() string lib_DataGetTeamLairTagPrefix(int nTeamNumber) { // PURPOSE: Return the team alignment return GetLocalString(GetModule(),"sTeamLTP_"+IntToString(nTeamNumber)); } // lib_DataGetTeamLairTagPrefix() object lib_DataGetTeamLairSpawnPoint(int nTeamNumber) { // PURPOSE: Return the team spawn waypoint return GetWaypointByTag(GetLocalString(GetModule(),"sTeamSpawnPoint_"+IntToString(nTeamNumber))); } // lib_DataGetTeamLairSpawnPoint() object lib_DataGetTeamLairRespawnPoint(int nTeamNumber) { // PURPOSE: Return the team respawn waypoint return GetWaypointByTag(GetLocalString(GetModule(),"sTeamRespawnPoint_"+IntToString(nTeamNumber))); } // lib_DataGetTeamLairRespawnPoint() int lib_DataGetTeamDarkElfHandle(int nTeamNumber) { // PURPOSE: Return the way to handle Dark Elves return GetLocalInt(GetModule(),"bTeamDarkElf_"+IntToString(nTeamNumber)); } // lib_DataGetTeamDarkElfHandle() int lib_DataGetTeamDarkDwarfHandle(int nTeamNumber) { // PURPOSE: Return the way to handle Dark Dwarves return GetLocalInt(GetModule(),"bTeamDarkDwarf_"+IntToString(nTeamNumber)); } // lib_DataGetTeamDarkDwarfHandle() int lib_DataGetTeamHalfOgreOK(int nTeamNumber) { // PURPOSE: Return whether this race is allowed return GetLocalInt(GetModule(),"bTeamHalfOgreOK_"+IntToString(nTeamNumber)); } // lib_DataGetTeamHalfOgreOK() int lib_DataGetTeamBrownieOK(int nTeamNumber) { // PURPOSE: Return whether this race is allowed return GetLocalInt(GetModule(),"bTeamBrownieOK_"+IntToString(nTeamNumber)); } // lib_DataGetTeamBrownieOK() int lib_DataGetTeamWemicOK(int nTeamNumber) { // PURPOSE: Return whether this race is allowed return GetLocalInt(GetModule(),"bTeamWemicOK_"+IntToString(nTeamNumber)); } // lib_DataGetTeamWemicOK() int lib_DataGetTeamReptileOK(int nTeamNumber) { // PURPOSE: Return whether this race is allowed return GetLocalInt(GetModule(),"bTeamReptileOK_"+IntToString(nTeamNumber)); } // lib_DataGetTeamReptileOK() string Unit_GetUnitName(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUName"+sUN); } // Unit_GetUnitName() string Unit_GetUnitNamePlural(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUNameP"+sUN); } // Unit_GetUnitNamePlural() string Unit_GetUnitResRef(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sURR"+sUN); } // Unit_GetUnitResRef() string Unit_GetUnitTag(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUTag"+sUN); } // Unit_GetUnitTag() string Unit_GetUnitAIWaypointTag(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUAIWP"+sUN); } // Unit_GetUnitAIWaypointTag() string Unit_GetUnitRandomHeadString(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUHEADR"+sUN); } // Unit_GetUnitRandomHeadString() string Unit_GetUnitRandomClothesString(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCLOTHR"+sUN); } // Unit_GetUnitRandomClothesString() string Unit_GetUnitRandomRightHandItemString(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sURIGHTHR"+sUN); } // Unit_GetUnitRandomRightHandItemString() string Unit_GetUnitRandomLeftHandItemString(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sULEFTHR"+sUN); } // Unit_GetUnitRandomLeftHandItemString() string Unit_GetUnitCostAreaControl(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCAREA"+sUN); } // Unit_GetUnitCostAreaControl() string Unit_GetUnitCostItemHeld(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCITEM"+sUN); } // Unit_GetUnitCostItemHeld() string Unit_GetUnitCostItemConsumeable(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCCONS"+sUN); } // Unit_GetUnitCostItemConsumeable() string Unit_GetUnitCostModuleVariableTrue(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCVAR"+sUN); } // Unit_GetUnitCostModuleVariableTrue() string Unit_GetUnitCostUnitExistsTag(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCEXU"+sUN); } // Unit_GetUnitCostUnitExistsTag() string Unit_GetUnitCostPlaceableExistsTag(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCEXP"+sUN); } // Unit_GetUnitPlaceableUnitExistsTag() int Unit_GetUnitSquadCommandSize(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUSQS"+sUN); } // Unit_GetUnitSquadCommandSize() int Unit_GetUnitCostMana(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCMAN"+sUN); } // Unit_GetUnitCostMana() int Unit_GetUnitCostGold(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCGOLD"+sUN); } // Unit_GetUnitCostGold() int Unit_GetUnitCostWood(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCWOOD"+sUN); } // Unit_GetUnitCostWood() int Unit_GetUnitCostIron(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCIRON"+sUN); } // Unit_GetUnitCostIron() int Unit_GetUnitCostMithril(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCMITH"+sUN); } // Unit_GetUnitCostMithril() int Unit_GetUnitCostAdamantium(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCADM"+sUN); } // Unit_GetUnitCostAdamantium() int Unit_GetUnitCostGoldBar(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCGOLDB"+sUN); } // Unit_GetUnitCostGoldBar() int Unit_GetUnitDisplayStatus(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUDISP"+sUN); } // Unit_GetUnitDisplayStatus() int Unit_GetUnitUpgradeToUnit(int nTeamNumber, int nUnit,int nSlot) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUUPG"+IntToString(nSlot)+sUN); } // Unit_GetUnitUpgradeToUnit() int Unit_GetUnitTimedUpgradeToUnit(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUTUP"+sUN); } // Unit_GetUnitTimedUpgradeToUnit() int Unit_GetUnitTimedUpgradeHours(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUTHR"+sUN); } // Unit_GetUnitTimedUpgradeHours() int Unit_GetUnitTax(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUTAX"+sUN); } // Unit_GetUnitTax() int Unit_GetUnitCanHarvestWood(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUHAW"+sUN); } // Unit_GetUnitCanHarvestWood() int Unit_GetUnitCanMine(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUHAM"+sUN); } // Unit_GetUnitCanMine() int Unit_GetUnitCanHarvestMana(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUMAH"+sUN); } // Unit_GetUnitCanHarvestMana() int Unit_GetUnitFrontSquad(int nTeamNumber, int nUnit,int nLevel=1) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUSQF"+IntToString(nLevel)+sUN); } // Unit_GetUnitFrontSquad() int Unit_GetUnitCenterSquad(int nTeamNumber, int nUnit,int nLevel=1) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUSQC"+IntToString(nLevel)+sUN); } // Unit_GetUnitCenterSquad() int Unit_GetUnitRearSquad(int nTeamNumber, int nUnit,int nLevel=1) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUSQR"+IntToString(nLevel)+sUN); } // Unit_GetUnitRearSquad() int Unit_GetUnitCostLevel(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCLEV"+sUN); } // Unit_GetUnitCostLevel() int Unit_GetUnitCostSoul(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCSOUL"+sUN); } // Unit_GetUnitCostSoul() int Unit_GetUnitCanRaidAttack(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bURATT"+sUN); } // Unit_GetUnitCanRaidAttack() int Unit_GetUnitCanRaidSteal(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bURSTEAL"+sUN); } // Unit_GetUnitCanRaidSteal() int Unit_GetUnitCanCapture(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUCAPT"+sUN); } // Unit_GetUnitCanCapture() int Unit_GetUnitCanAssassinate(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUASSA"+sUN); } // Unit_GetUnitCanAssassinate() int Unit_GetUnitCanExplore(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUEXPL"+sUN); } // Unit_GetUnitCanExplore() int Unit_GetUnitHasSoul(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"bUHSOUL"+sUN); } // Unit_GetUnitHasSoul() string Unit_GetUnitCustomAbility(int nTeamNumber, int nUnit,int nAbility=1) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUCAB"+IntToString(nAbility)+sUN); } // Unit_GetUnitCustomAbility() string Unit_GetUnitRandomAppearanceString(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalString(GetModule(),"sUAPPR"+sUN); } // Unit_GetUnitRandomAppearanceString() int Unit_GetUnitSummoningVFX(int nTeamNumber, int nUnit) { // PURPOSE: Return the data string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUVFX"+sUN); } // Unit_GetUnitSummoningVFX() int Unit_GetUnitPredefinedCombat(int nTeamNumber,int nUnit) { // PURPOSE: Return the predefined combat AI string sUN="_"+IntToString(nTeamNumber)+"_"+IntToString(nUnit); return GetLocalInt(GetModule(),"nUCAI"+sUN); } // Unit_GetUnitPredefinedCombat() void lib_NPCJoinFaction(object oNPC,string sTeamID) { // PURPOSE: Use Proxy to switch oNPC to Faction object oProxy=GetObjectByTag("proxy_"+sTeamID); if (GetIsObjectValid(oProxy)) { // switch ChangeFaction(oNPC,oProxy); } // switch } // lib_NPCJoinFaction() //void main(){}