// ai_itemcollect - Challenging AI item collecting unit #include "ai_header2" #include "antistuck_h" void fnFoundMercLord(int nNum,string sTeamID,object oML); /////////////////////////////////////////////////////////////////////// MAIN void main() { object oMe=OBJECT_SELF; int nState=GetLocalInt(oMe,"nSState"); string sID=GetLocalString(oMe,"sTeamID"); object oItem=GetLocalObject(oMe,"oItem"); object oDest=GetLocalObject(oMe,"oDestWP"); object oOb; object oTarget; string sRes; string sTag; string sSoulToken="SoulToken"; object oStart=GetWaypointByTag(sID+"_START"); object oVault=GetObjectByTag(sID+"_STORAGE"); object oMod=GetModule(); int nErr; int nHas=FALSE; float fDist; int nMLN; int nR; nR=1; while(nR<4) { // look for merc lords oOb=GetNearestObjectByTag("MERC_LORD"+IntToString(nR),oMe,1); if (oOb!=OBJECT_INVALID&&GetLocalObject(oMod,"oMerL"+IntToString(nR)+sID)==OBJECT_INVALID) { // found a merc lord fnFoundMercLord(nR,sID,oOb); } // found a merc lord nR++; } // look for merc lords //AssignCommand(oMe,SpeakString("*ic "+IntToString(nState)+"*")); if (GetItemPossessor(oItem)==oMe) nHas=TRUE; switch(nState) { // sub-state case 0: { // leave lair if (oDest==OBJECT_INVALID) { // pick a destination outside the lair if (sID=="SPID") oDest=GetWaypointByTag("AIPATH32"); else if (sID=="UND") oDest=GetWaypointByTag("AIPATH23"); else if (sID=="UNC") oDest=GetWaypointByTag("AIPATH21"); else if (sID=="DWF") oDest=GetWaypointByTag("AIPATH12"); SetLocalObject(oMe,"oDestWP",oDest); AssignCommand(oMe,ClearAllActions()); AssignCommand(oMe,ActionForceMoveToObject(oDest,TRUE,1.0,90.0)); } // pick a destination outside the lair if (GetArea(oMe)!=GetArea(oStart)) nState=1; break; } // leave lair case 1: { // choose action 0=search in this area, 1 = move on nR=1; oOb=GetNearestObject(OBJECT_TYPE_ITEM,oMe,nR); fDist=GetDistanceBetween(oMe,oOb); oTarget=OBJECT_INVALID; while(oOb!=OBJECT_INVALID&&oTarget==OBJECT_INVALID&&fDist<40.0) { sRes=GetResRef(oOb); if (GetStringLeft(sRes,4)=="rts_") oTarget=oOb; nR++; oOb=GetNearestObject(OBJECT_TYPE_ITEM,oMe,nR); fDist=GetDistanceBetween(oMe,oOb); } if (oTarget==OBJECT_INVALID) { // look for soul token oTarget=GetNearestObjectByTag(sSoulToken,oMe,1); } // look for soul token if (oTarget==OBJECT_INVALID) { // pick what to do nR=d6(); if (nR<3) nState=2; else { nState=3; } } // pick what to do else { // found something act on it SetLocalObject(oMe,"oItem",oTarget); sTag=GetTag(oTarget); if (sTag==sSoulToken) nState=4; else { nState=5; } } // found something act on it break; } // choose action 0 = search in this area, 1 = move on case 2: { // search in this area if (oDest==OBJECT_INVALID) { oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,d20()); if (oOb==OBJECT_INVALID) oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,d12()); if (oOb==OBJECT_INVALID) oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,d10()); if (oOb==OBJECT_INVALID) oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,d8()); if (oOb==OBJECT_INVALID) oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,d6()); if (oOb==OBJECT_INVALID) oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,d4()); if (oOb==OBJECT_INVALID) oOb=GetNearestObject(OBJECT_TYPE_WAYPOINT,oMe,1); if (oOb!=OBJECT_INVALID) { // waypoint found SetLocalObject(oMe,"oDestWP",oOb); } // waypoint found } else { // move nErr=fnMoveToDestination(oDest,TRUE); if (nErr==-1) { AssignCommand(oMe,JumpToObject(oDest)); nState=1; DeleteLocalObject(oMe,"oDestWP"); } else if (nErr==1||GetDistanceBetween(oMe,oDest)<1.0) { nState=1; DeleteLocalObject(oMe,"oDestWP");} } // move break; } // search in this area case 3: { // move on if (oDest==OBJECT_INVALID) { // find transition oOb=fnFindSafeTransition(); if (oOb==OBJECT_INVALID) { nState=1; DeleteLocalObject(oMe,"oDestWP"); } else { SetLocalObject(oMe,"oDestWP",oOb); } } // find transition else { // move to transition nErr=fnMoveToDestination(oDest,TRUE); if (nErr==-1) { AssignCommand(oMe,JumpToObject(oDest));} if (nErr==1||nErr==-1||(GetArea(oDest)==GetArea(oMe)&&GetDistanceBetween(oMe,oDest)<3.0)) { // arrived nState=1; DeleteLocalObject(oMe,"oDestWP"); } // arrived } // move to transition break; } // move on case 4: { // destroy soul token fDist=GetDistanceBetween(oMe,oItem); if (fDist>1.5&&GetItemPossessor(oItem)==OBJECT_INVALID) { // move to object nErr=fnMoveToDestination(oItem,TRUE); if (nErr==-1) { AssignCommand(oMe,ClearAllActions()); nState=1; } } // move to object else if (GetItemPossessor(oItem)==OBJECT_INVALID) { // someone picked it up AssignCommand(oMe,ClearAllActions()); nState=1; } // someone picked it up else { // should be at item DestroyObject(oItem); nState=1; } // should be at item break; } // destroy soul token case 5: { // pickup mana crystal if (oItem!=OBJECT_INVALID) { // item exists if (GetItemPossessor(oItem)==oMe) nState=6; else if (GetItemPossessor(oItem)!=OBJECT_INVALID) { // someone else got it DeleteLocalObject(oMe,"oItem"); nState=1; } // someone else got it else if (GetDistanceBetween(oMe,oItem)<3.0) { // pick it up AssignCommand(oMe,ClearAllActions()); AssignCommand(oMe,ActionMoveToObject(oItem)); AssignCommand(oMe,ActionPickUpItem(oItem)); } // pick it up else { nErr=fnMoveToDestination(oItem,TRUE); } } // item exists else { DeleteLocalObject(oMe,"oItem"); nState=1; } break; } // pickup mana crystal case 6: { // return to lair nErr=0; if (GetArea(oMe)!=GetArea(oVault)) { if (sID=="SPID") nErr=3; else if (sID=="DWF") nErr=2; else if (sID=="UNC") nErr=1; else if (sID=="UND") nErr=3; if (GetIsDay()==TRUE&&GetLocalInt(oMod,GetResRef(oMe)+"_light")==2) nErr=4; // light fatal SetLocalInt(oMe,"nRun",TRUE); oDest=fnPathNextDestination(GetArea(oMe),sID,nErr); nErr=fnMoveToDestination(oDest,TRUE); if (nErr==-1) { AssignCommand(oMe,ClearAllActions()); AssignCommand(oMe,JumpToObject(oStart)); } } else { // deposit mana nState=13; SetLocalInt(oMe,"nSState",13); } // deposit mana break; } // return to lair case 7: { // null state break; } // null state case 13: { // deliver up the crystal fDist=GetDistanceBetween(oMe,oVault); if ((fDist==0.0&&GetArea(oVault)!=GetArea(OBJECT_SELF))||fDist>1.5) { // move nErr=fnMoveToDestination(oVault,TRUE); if (nHas==FALSE) { // delivered SetLocalInt(oMe,"nSState",0); DeleteLocalObject(oMe,"oDestWP"); nState=0; } // delivered } // move else if (nHas==TRUE) { // move away and try again CreateItemOnObject(GetResRef(oItem),oVault,GetItemStackSize(oItem)); DestroyObject(oItem); nState=0; } // move away and try again break; } // deliver up the crystal default: break; } // sub-state SetLocalInt(oMe,"nSState",nState); } /////////////////////////////////////////////////////////////////////// MAIN void fnFoundMercLord(int nNum,string sTeamID,object oML) { object oMod=GetModule(); int nC1=GetLocalInt(oML,"nMer1"); int nC2=GetLocalInt(oML,"nMer2"); string sS; int nN; float fF; object oC; object oWP=GetWaypointByTag(sTeamID+"_RESOURCES"); SetLocalObject(oMod,"oMerL"+IntToString(nNum)+sTeamID,oML); sS="MER"+IntToString(nC1); oC=CreateObject(OBJECT_TYPE_CREATURE,sS,GetLocation(oWP)); fF=GetChallengeRating(oC); if (fF<1.0) fF=fF*60.0; else { fF=fF*fF*30.0; } nN=FloatToInt(fF); SetLocalString(oMod,"sMerL"+IntToString(nNum)+"_1",sS); SetLocalInt(oMod,"nMercLC"+IntToString(nNum)+"_1",nN); DestroyObject(oC); sS="MER"+IntToString(nC2); oC=CreateObject(OBJECT_TYPE_CREATURE,sS,GetLocation(oWP)); fF=GetChallengeRating(oC); if (fF<1.0) fF=fF*60.0; else { fF=fF*fF*30.0; } nN=FloatToInt(fF); SetLocalString(oMod,"sMerL"+IntToString(nNum)+"_2",sS); SetLocalInt(oMod,"nMercLC"+IntToString(nNum)+"_2",nN); DestroyObject(oC); } // fnFoundMercLord()