// Modified by Deva Winblood. //:://///////////////////////////////////////////// //:: Greater Planar Binding //:: NW_S0_GrPlanar.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Summons an outsider dependant on alignment, or holds an outsider if the creature fails a save. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: April 12, 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" #include "x2_inc_spellhook" void fnWatch(object oMaster) { // PURPOSE: For summone critter to know when to despawn effect eUnsum=EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); object oMe=OBJECT_SELF; SetLocalInt(oMe,"bWatcher",TRUE); //SendMessageToPC(oMaster,"DEBUG: '"+GetName(oMe)+"' Watching"); if (GetIsObjectValid(oMaster)==TRUE) { // valid master if (GetIsDead(oMaster)||GetCurrentAction(oMaster)==ACTION_REST||GetLocalInt(oMe,"bUnsummon")) { // despawn ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eUnsum,GetLocation(oMe),4.0); RemoveHenchman(oMaster,oMe); SetIsDestroyable(TRUE,FALSE,FALSE); DelayCommand(1.0,DestroyObject(oMe)); } // despawn DelayCommand(6.0,fnWatch(oMaster)); } // valid master else { // destroy self ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eUnsum,GetLocation(oMe),4.0); RemoveHenchman(oMaster,oMe); SetIsDestroyable(TRUE,FALSE,FALSE); DelayCommand(1.0,DestroyObject(oMe)); DelayCommand(6.0,fnWatch(oMaster)); } // destroy self } // fnWatch() void fnSetWatchers(object oMaster,float fDur) { // PURPOSE: Fire the watcher routines int nN=1; object oSum; oSum=GetAssociate(ASSOCIATE_TYPE_SUMMONED,oMaster,nN); while(GetIsObjectValid(oSum)) { // check for watch //SendMessageToPC(oMaster,"DEBUG: Summoned '"+GetName(oSum)+"'"); if (GetLocalInt(oSum,"bWatcher")!=TRUE) { // fire watch AssignCommand(oSum,fnWatch(oMaster)); DelayCommand(fDur,SetLocalInt(oSum,"bUnsummon",TRUE)); } // fire watch nN++; oSum=GetAssociate(ASSOCIATE_TYPE_SUMMONED,oMaster,nN); } // check for watch } // fnSetWatchers() void main() { /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables int nMetaMagic = GetMetaMagicFeat(); int nCasterLevel = GetCasterLevel(OBJECT_SELF); int nDuration = GetCasterLevel(OBJECT_SELF); effect eSummon; effect eGate; effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED); effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); effect eLink = EffectLinkEffects(eDur, EffectParalyze()); eLink = EffectLinkEffects(eLink, eDur2); eLink = EffectLinkEffects(eLink, eDur3); object oTarget = GetSpellTargetObject(); int nRacial = GetRacialType(oTarget); //Check for metamagic extend if (nMetaMagic == METAMAGIC_EXTEND) { nDuration = nDuration *2; //Duration is +100% } //Check to see if a valid target has been chosen if (GetIsObjectValid(oTarget)) { if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_PLANAR_BINDING)); //Check for racial type if(nRacial == RACIAL_TYPE_OUTSIDER) { //Allow will save to negate hold effect if(!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC()+5)) { //Apply the hold effect ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2)); } } } } else { //If the ground was clicked on summon an outsider based on alignment int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); float fDelay = 3.0; switch (nAlign) { case ALIGNMENT_EVIL: eSummon = EffectSummonCreature("sum9ce", VFX_FNF_SUMMON_GATE, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE); break; case ALIGNMENT_GOOD: eSummon = EffectSummonCreature("sumctrumpet", VFX_FNF_SUMMON_CELESTIAL, 3.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL); break; case ALIGNMENT_NEUTRAL: eSummon = EffectSummonCreature("sumslaaddeth", VFX_FNF_SUMMON_MONSTER_3, 1.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); fDelay = 1.0; break; } //Apply the VFX impact and summon effect ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration)); } DelayCommand(3.0,fnSetWatchers(OBJECT_SELF,RoundsToSeconds(nDuration))); }