// Modified By Deva Winblood.
//::///////////////////////////////////////////////
//:: Gate
//:: NW_S0_Gate.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
//:: Summons a Balor to fight for the caster.
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: April 12, 2001
//:://////////////////////////////////////////////
void CreateBalor();
#include "x2_inc_spellhook"

void fnWatch(object oMaster)
{ // PURPOSE: For summone critter to know when to despawn
  effect eUnsum=EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
  object oMe=OBJECT_SELF;
  SetLocalInt(oMe,"bWatcher",TRUE);
  //SendMessageToPC(oMaster,"DEBUG: '"+GetName(oMe)+"' Watching");
  if (GetIsObjectValid(oMaster)==TRUE)
  { // valid master
    if (GetIsDead(oMaster)||GetCurrentAction(oMaster)==ACTION_REST||GetLocalInt(oMe,"bUnsummon"))
    { // despawn
      ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eUnsum,GetLocation(oMe),4.0);
      RemoveHenchman(oMaster,oMe);
      SetIsDestroyable(TRUE,FALSE,FALSE);
      DelayCommand(1.0,DestroyObject(oMe));
    } // despawn
    DelayCommand(6.0,fnWatch(oMaster));
  } // valid master
  else
  { // destroy self
    ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eUnsum,GetLocation(oMe),4.0);
    RemoveHenchman(oMaster,oMe);
    SetIsDestroyable(TRUE,FALSE,FALSE);
    DelayCommand(1.0,DestroyObject(oMe));
    DelayCommand(6.0,fnWatch(oMaster));
  } // destroy self
} // fnWatch()

void fnSetWatchers(object oMaster,float fDur)
{ // PURPOSE: Fire the watcher routines
  int nN=1;
  object oSum;
  oSum=GetAssociate(ASSOCIATE_TYPE_SUMMONED,oMaster,nN);
  while(GetIsObjectValid(oSum))
  { // check for watch
    //SendMessageToPC(oMaster,"DEBUG: Summoned '"+GetName(oSum)+"'");
    if (GetLocalInt(oSum,"bWatcher")!=TRUE)
    { // fire watch
      AssignCommand(oSum,fnWatch(oMaster));
      DelayCommand(fDur,SetLocalInt(oSum,"bUnsummon",TRUE));
    } // fire watch
    nN++;
    oSum=GetAssociate(ASSOCIATE_TYPE_SUMMONED,oMaster,nN);
  } // check for watch
} // fnSetWatchers()

void main()
{

/*
  Spellcast Hook Code
  Added 2003-06-20 by Georg
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables
    int nMetaMagic = GetMetaMagicFeat();
    int nCasterLevel = GetCasterLevel(OBJECT_SELF);
    int nDuration = GetCasterLevel(OBJECT_SELF);
    effect eSummon;
    effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
    //Make metamagic extend check
    if (nMetaMagic == METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2;   //Duration is +100%
    }
    if (nDuration>24) nDuration=24;
    //Summon the Balor and apply the VFX impact
    //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
    location lSpellTargetLOC = GetSpellTargetLocation();

    if(GetHasSpellEffect(SPELL_PROTECTION_FROM_EVIL) ||
       GetHasSpellEffect(SPELL_MAGIC_CIRCLE_AGAINST_EVIL) ||
       GetHasSpellEffect(SPELL_HOLY_AURA))
    {
        eSummon = EffectSummonCreature("sumbalor",VFX_FNF_SUMMON_GATE,3.0);
        float fSeconds = RoundsToSeconds(nDuration);
        DelayCommand(3.0, ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, lSpellTargetLOC, fSeconds));

    }
    else
    {

        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lSpellTargetLOC);
        DelayCommand(3.0, CreateBalor());
    }
    DelayCommand(3.0,fnSetWatchers(OBJECT_SELF,HoursToSeconds(nDuration)));
}

void CreateBalor()
{
     CreateObject(OBJECT_TYPE_CREATURE, "NW_S_BALOR_EVIL", GetSpellTargetLocation());
}