void main() { object oMe=OBJECT_SELF; effect eVFX=EffectVisualEffect(VFX_DUR_GLOBE_MINOR); effect eGhost=EffectCutsceneGhost(); SetFootstepType(FOOTSTEP_TYPE_NONE,oMe); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVFX,oMe); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eGhost,oMe); }