//////////////////////////////////////////////////////////////////////////////// // wazoo_h - This header file contains spell constants for new spells added // by spells out the wazoo. // By Deva Bryson Winblood. //////////////////////////////////////////////////////////////////////////////// #include "prc_spell_const" //////////////////////////////// // CONSTANTS //////////////////////////////// const int SPELL_PLANE_SHIFT = 861; const int SPELL_ASTRAL_PROJECTION = 862; const int SPELL_SHADOW_WALK = 863; const int SPELL_COMMAND = 864; const int SPELL_ROPE_TRICK = 867; const int SPELL_POLYMORPH_OTHER = 869; const int SPELL_WZ_MAGE_HAND = 871; const int SPELL_WZ_WATER_BREATHING = 872; const int SPELL_WZ_FAERIE_FIRE = 873; const int SPELL_WZ_DANCING_LIGHTS = 874; const int SPELL_ERASE = 875; const int SPELL_WZ_REPEL_VERMIN = 876; const int SPELL_CREATE_WATER = 877; const int SPELL_PURIFY_FOOD_AND_DRINK = 878; const int SPELL_WZ_OBSCURING_MIST = 879; const int SPELL_HEAT_METAL = 880; const int SPELL_WARP_WOOD = 881; const int SPELL_WOOD_SHAPE = 882; const int SPELL_WZ_FIRE_SEEDS = 883; const int SPELL_WZ_HALT_UNDEAD = 884; const int SPELL_WZ_GASEOUS_FORM = 885; const int SPELL_LEOMUNDS_SECRET_CHEST = 886; const int SPELL_MORDENKAINENS_HOUND = 887; const int SPELL_WZ_MISLEAD = 888; const int SPELL_WZ_MAZE = 889; const int SPELL_CLONE = 890; const int SPELL_MIGHT_OF_THE_OAK = 891; const int SPELL_WZ_REGEN_LIGHT_WOUNDS = 892; const int SPELL_WZ_REGEN_MODERATE_WOUNDS = 893; const int SPELL_WZ_REGEN_SERIOUS_WOUNDS = 894; const int SPELL_WZ_REGEN_CRITICAL_WOUNDS = 895; const int SPELL_GREATER_CALL_LIGHTNING = 896; const int SPELL_EPIDEMIC = 897; const int SPELL_THUNDERSWARM = 898; const int SPELL_INDIFFERENCE = 899; const int SPELL_DISGUISE_UNDEAD = 900; const int SPELL_MASS_RESIST_ELEMENTS = 901; const int SPELL_WZ_DIMENSIONAL_LOCK = 902; const int SPELL_CONTINGENCY = 903; const int SPELL_WZ_GOODBERRY = 904; const int SPELL_ANIMATE_TREE = 905; const int SPELL_FLY_ON_THE_WALL = 906; const int SPELL_SCRYING_TRACER = 907; const int SPELL_COLLECT_PERSONAL_ITEM = 908; const int SPELL_SCRY_PURGE = 909; const int SPELL_WZ_SCRY = 910; const int SPELL_HOLD_PORTAL = 911; //void main(){}