void main() { object oPC=GetItemActivator(); object oItem=GetItemActivated(); location lLoc=GetItemActivatedTargetLocation(); object oCoffin; oCoffin=CreateObject(OBJECT_TYPE_PLACEABLE,"vampirecoffin",lLoc); if (GetIsObjectValid(oCoffin)&&!GetIsObjectValid(GetLocalObject(oItem,"oOwner"))) { // placed SetLocalObject(oPC,"oCoffin",oCoffin); SetLocalObject(oCoffin,"oVampire",oPC); SetLocalInt(oPC,"nCoffinPlaced",TRUE); DestroyObject(oItem); SetName(oCoffin,GetName(oPC)+"'s Coffin"); } // placed else if (GetIsObjectValid(oCoffin)) { // place someone elses coffin oPC=GetLocalObject(oItem,"oOwner"); SetLocalObject(oPC,"oCoffin",oCoffin); SetLocalObject(oCoffin,"oVampire",oPC); SetLocalInt(oPC,"nCoffinPlaced",TRUE); DestroyObject(oItem); SetName(oCoffin,GetName(oPC)+"'s Coffin"); } // place someone elses coffin }