//::///////////////////////////////////////////////
//:: Name x2_def_spawn
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Default On Spawn script


    2003-07-28: Georg Zoeller:

    If you set a ninteger on the creature named
    "X2_USERDEFINED_ONSPAWN_EVENTS"
    The creature will fire a pre and a post-spawn
    event on itself, depending on the value of that
    variable
    1 - Fire Userdefined Event 1510 (pre spawn)
    2 - Fire Userdefined Event 1511 (post spawn)
    3 - Fire both events

*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner, Georg Zoeller
//:: Created On: June 11/03
//:://////////////////////////////////////////////

const int EVENT_USER_DEFINED_PRESPAWN = 1510;
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;

void fnPersistentVFX(string sVFX)
{
  object oMe=OBJECT_SELF;
  effect eVFX;
  int nVFX;
  int nType; // 0=permanent, #=reapply every # seconds
  if (sVFX=="shad") nVFX=VFX_DUR_PROT_SHADOW_ARMOR;
  else if (sVFX=="stone") nVFX=VFX_DUR_PROT_STONESKIN;
  else if (sVFX=="bark") nVFX=VFX_DUR_PROT_BARKSKIN;
  else if (sVFX=="tent") nVFX=VFX_DUR_TENTACLE;
  else if (sVFX=="ghost") { nVFX=VFX_DUR_GHOST_TRANSPARENT;
    eVFX=EffectCutsceneGhost();
    ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVFX,oMe,10000.0); }
  else if (sVFX=="dark") nVFX=VFX_DUR_DARKNESS;
  else if (sVFX=="fire") { nVFX=VFX_IMP_FLAME_M; nType=2; }
  else if (sVFX=="cold") { nVFX=VFX_IMP_FROST_L; nType=2; }
  eVFX=EffectVisualEffect(nVFX);
  if (nType==0) ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVFX,oMe,10000.0);
  else
  { // not a permanent type
    if (GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oMe,1)!=OBJECT_INVALID)
    { // PC is in the area
      ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVFX,oMe,3.0);
    } // PC is in the area
    DelayCommand(IntToFloat(nType),fnPersistentVFX(sVFX));
  } // not a permanent type
} // persistentVFX

#include "x2_inc_switches"
void main()
{
    string sVFX=GetLocalString(OBJECT_SELF,"sVFX");
    if (GetStringLength(sVFX)>1) AssignCommand(OBJECT_SELF,fnPersistentVFX(sVFX));
    // User defined OnSpawn event requested?
    int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");

    // Pre Spawn Event requested
    if (nSpecEvent == 1  || nSpecEvent == 3  )
    {
    SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
    }

    /*  Fix for the new golems to reduce their number of attacks */

    int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS);
    if (nNumber >0 )
    {
        SetBaseAttackBonus(nNumber);
    }

    // Execute default OnSpawn script.
    ExecuteScript("nw_c2_default9", OBJECT_SELF);


    //Post Spawn event requeste
    if (nSpecEvent == 2 || nSpecEvent == 3)
    {
    SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
    }

}