void main() { object oPC=OBJECT_SELF; effect eE; int nPower=GetLocalInt(oPC,"bTempleQuestPowerUp"); if (nPower==1) { // good eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_INTELLIGENCE,1)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_CONSTITUTION,2)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_WISDOM,2)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_CHARISMA,2)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectVisualEffect(VFX_DUR_LIGHT_WHITE_10)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); } // good else if (nPower==2) { // evil eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_INTELLIGENCE,3)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_STRENGTH,2)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectAbilityIncrease(ABILITY_DEXTERITY,2)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); eE=SupernaturalEffect(EffectVisualEffect(VFX_DUR_ANTI_LIGHT_10)); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eE,oPC); } // evil }