///////////////////////////////////////////////////////////////////////////// // Tamril #1 (Old Man) Depart - Create Tamril 2 in Baator ///////////////////////////////////////////////////////////////////////////// void main() { object oMe=OBJECT_SELF; object oSpawnLoc=GetWaypointByTag("TAMRIL2_SPAWN"); object oNew; effect eTel=EffectVisualEffect(VFX_FNF_IMPLOSION); object oMod=GetModule(); int nEvil=GetLocalInt(oMod,"nEvilPower"); nEvil=nEvil+10; SetLocalInt(oMod,"nEvilPower",nEvil); ExecuteScript("rise_of_evil",oMod); ApplyEffectToObject(DURATION_TYPE_INSTANT,eTel,oMe,5.0); DelayCommand(2.0,DestroyObject(oMe)); if (oSpawnLoc!=OBJECT_INVALID) oNew=CreateObject(OBJECT_TYPE_CREATURE,"tamril",GetLocation(oSpawnLoc)); }