//////////////////////////////////////////////////////////////////////////////// // sr_lycanthrope - Handles Lycanthropy for PCs // By Deva B. Winblood. December 22nd, 2008 //////////////////////////////////////////////////////////////////////////////// #include "prc_inc_racial" #include "hos1_inc_were" ////////////////////////////////////////////////////////////[ MAIN ]//////////// void main() { object oPC=OBJECT_SELF; string sRace=GetSubRace(oPC); string sKey=GetLycID(oPC); object oMod=GetModule(); int nRace=MyPRCGetRacialType(oPC); if (!GetSkinInt(oPC,"bSet"+sRace+"Properties")) { // activate lycanthropy SetSkinInt(oPC,"bSet"+sRace+"Properties",TRUE); if (nRace==RACIAL_TYPE_HUMAN) SetLocalInt(oMod,"n"+sKey+"OA",6); // Store original appearance else if (nRace==RACIAL_TYPE_HALFORC) SetLocalInt(oMod,"n"+sKey+"OA",5); else if (nRace==RACIAL_TYPE_HALFORC) SetLocalInt(oMod,"n"+sKey+"OA",4); SetLocalInt(oPC,"nIsLycanthrope",TRUE); AddJournalQuestEntry("Lycanthropy",1,oPC,FALSE,FALSE,TRUE); LycanthropyPseudoHeartbeat(oPC); } // activate lycanthropy } ////////////////////////////////////////////////////////////[ MAIN ]////////////