/////////////////////////////////////////////////////////////////////////////////// // REAL TIME STRATEGY ADVENTURE - Kit // FILE: rtsa_c_msgdec // NAME: Decline terms of message // SCRIPTED BY:Deva Bryson Winblood // DATE:8/3/2003 //////////////////////////////////////////////////////////////////////////////// #include "rtsa_headerf" // factions void main() { object oMe=OBJECT_SELF; int nParm=GetLocalInt(oMe,"nParm"); object oSender=GetLocalObject(oMe,"oMsgSender"); object o1; object o2; string sID=GetLocalString(oMe,"sTeamID"); string sSID=GetLocalString(oSender,"sTeamID"); object oD1; object oD2; switch(nParm) { // accept message case 21: { // friendship SendMessageToPC(oSender,"MESSAGE NOTICE:"+GetName(oMe)+" has declined your offer of friendship."); break; } // friendship case 22: { // War break; } // War case 23: { // Neutrality SendMessageToPC(oSender,"MESSAGE NOTICE:"+GetName(oMe)+" has declined your offer of neutrality."); if (GetIsFriend(oMe,oSender)==TRUE) { // down grade anyway SendMessageToPC(oSender," Your factions downgrade to neutrality anyway."); SetIsTemporaryNeutral(oSender,oMe); SetIsTemporaryNeutral(oMe,oSender); oD1=GetWaypointByTag(sID+"_LIMBO"); if (oD1==OBJECT_INVALID) oD1=GetWaypointByTag(sID+"_START"); oD2=GetWaypointByTag(sSID+"_LIMBO"); if (oD2==OBJECT_INVALID) oD2=GetWaypointByTag(sSID+"_START"); o1=CreateObject(OBJECT_TYPE_CREATURE,sID+"1",GetLocation(oD1),FALSE); o2=CreateObject(OBJECT_TYPE_CREATURE,sSID+"1",GetLocation(oD2),FALSE); AdjustReputation(oSender,o1,50); AdjustReputation(oMe,o2,50); AdjustReputation(o1,o2,50); AdjustReputation(o2,o1,50); DeleteLocalObject(oMe,"oMsgSender"); DestroyObject(o1); DestroyObject(o2); fnFactionAdjust(oMe,oSender,50); } // down grade anyway break; } // Neutrality case 28: { // Tribute 1000 SendMessageToPC(oSender,"MESSAGE NOTICE:"+GetName(oMe)+" has declined your demand for 1000 gold."); break; } // Tribute 1000 case 29: { // Tribute 5000 SendMessageToPC(oSender,"MESSAGE NOTICE:"+GetName(oMe)+" has declined your demand for 5000 gold."); break; } // Tribute 5000 case 30: { // Tribute 10000 SendMessageToPC(oSender,"MESSAGE NOTICE:"+GetName(oMe)+" has declined your demand for 10000 gold."); break; } // Tribute 10000 case 31: { // Tribute 20000 SendMessageToPC(oSender,"MESSAGE NOTICE:"+GetName(oMe)+" has declined your demand for 20000 gold."); break; } // Tribute 20000 } // accept message }