// rts_it_mag45 - water walk ability
void main()
{
   object oPC=GetItemActivator();
   effect eVis=EffectVisualEffect(VFX_DUR_IOUNSTONE);
   ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis,oPC,HoursToSeconds(1));
   SetLocalInt(oPC,"nWaterWalk",TRUE);
   DelayCommand(HoursToSeconds(1),DeleteLocalInt(oPC,"nWaterWalk"));
   SendMessageToPC(oPC,"You now have the water walk ability for the next hour which provides a +25 to swim checks.");
}