// rts_it_mag45 - water walk ability void main() { object oPC=GetItemActivator(); effect eVis=EffectVisualEffect(VFX_DUR_IOUNSTONE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVis,oPC,HoursToSeconds(1)); SetLocalInt(oPC,"nWaterWalk",TRUE); DelayCommand(HoursToSeconds(1),DeleteLocalInt(oPC,"nWaterWalk")); SendMessageToPC(oPC,"You now have the water walk ability for the next hour which provides a +25 to swim checks."); }