// on fail to open - gam entry room void main() { object oMe=OBJECT_SELF; string sTag=GetTag(oMe); string sID=GetStringRight(sTag,3); object oMod=GetModule(); object oLead; if (sID=="PID") sID="SPID"; oLead=GetLocalObject(oMod,"oTeamLead"+sID); if (oLead==OBJECT_INVALID) { // door should not be locked SetLocked(oMe,FALSE); AssignCommand(oMe,ActionOpenDoor(oMe)); } // door should not be locked }