////////////////////////////////////////////////////////////////////////// // Real Time Strategy - NWN - Conversation Exit //======================================================================== // By Deva Bryson Winblood. 02/25/2003 ////////////////////////////////////////////////////////////////////////// void main() { object oPC=GetPCSpeaker(); if (GetLocalInt(OBJECT_SELF,"nMState")!=4) SetLocalObject(oPC,"oLastUnitSpokenTo",OBJECT_SELF); }