// rh_ne_victimspwn - Spawn script for Murder Victim #include "x0_i0_position" void fnPlaceGore() { // PURPOSE: place gore object oBlood; object oMe=OBJECT_SELF; object oWP=GetNearestObjectByTag("RH_PLACEABLE_SPAWN2",oMe); int nR; location lLoc; oBlood=CreateObject(OBJECT_TYPE_PLACEABLE,"gore1",GetLocation(oMe)); oBlood=CreateObject(OBJECT_TYPE_PLACEABLE,"gore14",GetLocation(oWP)); lLoc=GetStepLeftLocation(oMe); oBlood=CreateObject(OBJECT_TYPE_PLACEABLE,"gore11",lLoc); lLoc=GetStepRightLocation(oMe); oBlood=CreateObject(OBJECT_TYPE_PLACEABLE,"gore6",lLoc); } // fnPlaceGore() void main() { object oMe=OBJECT_SELF; object oWP=GetNearestObjectByTag("NPC_SPAWN1_DAY",oMe); AssignCommand(oMe,ClearAllActions(TRUE)); AssignCommand(oMe,ActionJumpToObject(oWP)); AssignCommand(oMe,ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK,1.0,8.5)); DelayCommand(2.0,fnPlaceGore()); }