// ox elysium - remove negative effects void main() { object oPC=GetExitingObject(); effect eEf=GetFirstEffect(oPC); int nET=GetEffectType(eEf); while(nET!=EFFECT_TYPE_INVALIDEFFECT) { // process effects if (nET==EFFECT_TYPE_ABILITY_DECREASE) { DelayCommand(0.2,RemoveEffect(oPC,eEf)); } eEf=GetNextEffect(oPC); nET=GetEffectType(eEf); } // process effects }