// oe_underwaterar - Underwater area enter #include "underwater_h" void main() { object oPC=GetEnteringObject(); if (GetIsPC(oPC)) ExecuteScript("area_visit",oPC); EnterUnderwaterArea(oPC); if (GetNearestObjectByTag("IS_OCEAN",oPC)!=OBJECT_INVALID) ExecuteScript("spawn_ocean",oPC); }