#include "puzzle_h"

void main()
{
   object oPC=GetEnteringObject();
   if (GetIsPC(oPC))
   { // PC
     if (GetLocalInt(GetModule(),"bTEGodsActive")!=TRUE)
     { // activate
       SetLocalInt(GetModule(),"bTEGodsActive",TRUE);
       ResetPuzzle();
     } // activate
     DeleteLocalString(oPC,"sTempleKeyword");
   } // PC
}