#include "puzzle_h" void main() { object oPC=GetEnteringObject(); if (GetIsPC(oPC)) { // PC if (GetLocalInt(GetModule(),"bTEGodsActive")!=TRUE) { // activate SetLocalInt(GetModule(),"bTEGodsActive",TRUE); ResetPuzzle(); } // activate DeleteLocalString(oPC,"sTempleKeyword"); } // PC }