// No Vermin or Undead allowed void main() { object oE=GetEnteringObject(); object oN1=GetNearestObjectByTag("Elrendil"); object oN2=GetNearestObjectByTag("Mebrith"); object oN3=GetNearestObjectByTag("Laric"); object oN4=GetNearestObjectByTag("Brina"); int nType=GetRacialType(oE); if (nType==RACIAL_TYPE_VERMIN||nType==RACIAL_TYPE_UNDEAD) { SetIsTemporaryEnemy(oE,oN1); SetIsTemporaryEnemy(oE,oN2); SetIsTemporaryEnemy(oE,oN3); SetIsTemporaryEnemy(oE,oN4); } }