#include "prc_inc_racial"

// oe_gameentry - Reset appearances to default for race
void main()
{
   object oPC=GetEnteringObject();
   int nRT;
   if (GetIsPC(oPC))
   { // PC
     nRT=MyPRCGetRacialType(oPC);
     if (nRT==RACIAL_TYPE_HUMAN) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HUMAN);
     else if (nRT==RACIAL_TYPE_ELF) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_ELF);
     else if (nRT==RACIAL_TYPE_HALFELF) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HALF_ELF);
     else if (nRT==RACIAL_TYPE_DWARF) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_DWARF);
     else if (nRT==RACIAL_TYPE_GNOME) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_GNOME);
     else if (nRT==RACIAL_TYPE_HALFLING) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HALFLING);
     else if (nRT==RACIAL_TYPE_HALFORC) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HALF_ORC);
   } // PC
}