//////////////////////////////////////////////////////////////////////////////// // NPC ACTIVITIES 6.1 - Transition movement library // Version: 1.0 // Library name: TX //======================================================================= // Author: Deva Bryson Winblood // Date : 2/4/2006 //======================================================================= // This library provides a way to make an NPC use a specific transition instead // of relying upon Accurate Pathing in NPC ACTIVITIES. With this library results // are guaranteed and require less CPU time to produce the results. //////////////////////////////////////////////////////////////////////////////// #include "npcactlibtoolh" #include "npcact_h_moving" //////////////////////////////////// // PROTOTYPES //////////////////////////////////// ///////////////////////////////////////////////////////////////// [ M A I N ] void main() { string sParmIn=GetLocalString(OBJECT_SELF,"sLIBParm"); string sParm; string sParm1; string sParm2; object oMe=OBJECT_SELF; int nArgC; DLL_TokenizeParameters(sParmIn); nArgC=GetLocalInt(oMe,"nArgc"); if (nArgC>2) { // sufficient parameters passed } // sufficient parameters passed DLL_FreeParameters(); } ///////////////////////////////////////////////////////////////// [ M A I N ] ///////////////////////////////////// // FUNCTIONS /////////////////////////////////////