//////////////////////////////////////////////////////////////////////////////// // npcact_ext_heal - NPC ACTIVITIES 6.0 Heal external command //------------------------------------------------------------------------------ // By Deva Bryson Winblood 06/13/2004 //------------------------------------------------------------------------------ // Last Modified By: Deva Bryson Winblood // Last Modified Date: 06/13/2004 //////////////////////////////////////////////////////////////////////////////// void main() { // Heal other people int nLoop=1; object oHealee=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN); effect eHeal; float fDelay=0.1; while(oHealee!=OBJECT_INVALID&&GetDistanceBetween(OBJECT_SELF,oHealee)<=5.0) { // test others for need of healing if (GetMaxHitPoints(oHealee)>GetCurrentHitPoints(oHealee)) { // healing needed ActionMoveToObject(oHealee,FALSE,0.5); eHeal=EffectHeal(GetMaxHitPoints(oHealee)-GetCurrentHitPoints(oHealee)); ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0,2.0); ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT,eHeal,oHealee,1.5)); fDelay=fDelay+10.0; } // healing needed nLoop++; oHealee=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,OBJECT_SELF,1,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN); } // while SetLocalFloat(OBJECT_SELF,"fDelay",fDelay); } // NPCActionHealOthers()