//////////////////////////////////////////////////////////////////////////////// // npcact_ext_bull - NPC ACTIVITIES 6.0 Bully external command //------------------------------------------------------------------------------ // By Deva Bryson Winblood 06/13/2004 //------------------------------------------------------------------------------ // Last Modified By: Deva Bryson Winblood // Last Modified Date: 06/13/2004 //////////////////////////////////////////////////////////////////////////////// void main() { // Be a bully int nFound=FALSE; int nLoop=1; object oTarget; effect eKnockdown; SetLocalFloat(OBJECT_SELF,"fDelay",2.0); while(!nFound) { // while not found oTarget=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,OBJECT_SELF,nLoop,CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN); nLoop++; if (oTarget!=OBJECT_INVALID&&GetDistanceBetween(oTarget,OBJECT_SELF)<=8.0) { // !OI if (GetHitDice(OBJECT_SELF)>=GetHitDice(oTarget)) nFound=TRUE; } // !OI else nFound=TRUE; // end of objects } // while not found if (oTarget!=OBJECT_INVALID) { // act on target SetLocalFloat(OBJECT_SELF,"fDelay",10.0); ActionMoveToObject(oTarget,TRUE,0.8); ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0,3.0); eKnockdown=EffectKnockdown(); AssignCommand(oTarget,ClearAllActions()); DelayCommand(1.0,ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eKnockdown,oTarget,3.0))); } // act on target }// NPCActionBully()