///////////// Generic Load Module void main() { object oMod=GetModule(); int nSync; int nC; object oWP; object oCP; if (GetLocalInt(oMod,"nInProgress")!=TRUE) { // game nor in progress ExecuteScript("rts_load_mod",OBJECT_SELF); SetLocalInt(oMod,"nMaxPlayers",20); SetLocalInt(oMod,"nInProgressJoins",TRUE); SetLocalInt(oMod,"nGameType",1); SetLocalInt(oMod,"nMaxSouls",50); SetLocalInt(oMod,"nAIDelay",4); SetLocalFloat(oMod,"fXPMultiplier",6.0); nSync=Random(99999)+1; // sync key used for rejoining characters SetLocalInt(oMod,"nRTSSync",nSync); SetLocalInt(oMod,"nManaGoldMultiplier",1); nC=1; while(nC<5) { // place control shaft oWP=GetWaypointByTag("CONTROL_POINT"+IntToString(nC)); if (oWP!=OBJECT_INVALID) { // control point found oCP=CreateObject(OBJECT_TYPE_PLACEABLE,"controlna",GetLocation(oWP)); SetLocalObject(oWP,"oShaft",oCP); SetLocalString(oWP,"sTeamID","NA"); SetLocalInt(oWP,"nNum",nC); SetLocalInt(oCP,"nNum",nC); SetLocalString(oCP,"sTeamID","NA"); } // control point found nC++; } // place control shaft } // game not in progress else { // game is in progress PrintString("Module continuing from saved game..."); int nInstanceID=GetLocalInt(oMod,"nInstanceID"); int nR=d100(); while(nR==nInstanceID) { nR=d100(); } SetLocalInt(oMod,"nInstanceID",nR); } // game is in progress }