void main() { object oMe=OBJECT_SELF; int nEffect=GetLocalInt(oMe,"nEffect"); effect eVFX=EffectVisualEffect(nEffect); if (GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oMe,1)!=OBJECT_INVALID) ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eVFX,GetLocation(oMe),6.1); }