void main()
{
   object oMe=OBJECT_SELF;
   int nEffect=GetLocalInt(oMe,"nEffect");
   effect eVFX=EffectVisualEffect(nEffect);
   if (GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR,PLAYER_CHAR_IS_PC,oMe,1)!=OBJECT_INVALID)
        ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,eVFX,GetLocation(oMe),6.1);
}