/////////////////////////////////////////////////////////////// // Activate Dwarven Fire /////////////////////////////////////////////////////////////// void fnBurningSound() { PlaySound("al_cv_firelarge1"); DelayCommand(10.0,fnBurningSound()); } // fnBurningSound() void main() { object oPC=GetLastUsedBy(); object oArea=GetArea(oPC); int nC; object oFire; object oWP; int nActive=GetLocalInt(oArea,"nFireActive"); if (nActive==TRUE) { // turn it off SendMessageToPC(oPC,"You turn off the main entry way fire defenses."); SetLocalInt(oArea,"nFireActive",FALSE); nC=1; while(nC<11) { // destroy fires oWP=GetWaypointByTag("DWF_FIRE"+IntToString(nC)); oFire=GetLocalObject(oWP,"oFire"); if (oFire!=OBJECT_INVALID) DestroyObject(oFire); nC++; } // destroy fires } // turn it off else { // turn it on SendMessageToPC(oPC,"You turn on the main entry way fire defenses."); SetLocalInt(oArea,"nFireActive",TRUE); nC=1; while(nC<11) { // set fires oWP=GetWaypointByTag("DWF_FIRE"+IntToString(nC)); oFire=CreateObject(OBJECT_TYPE_PLACEABLE,"plc_flamelarge",GetLocation(oWP)); SetLocalObject(oWP,"oFire",oFire); nC++; } // set fires AssignCommand(oFire,fnBurningSound()); } // turn it on }