// displacer beast combat end void main() { object oMe=OBJECT_SELF; if (GetHasSpellEffect(SPELL_DISPLACEMENT)==FALSE) { // cast displacement on self AssignCommand(oMe,ActionCastSpellAtObject(SPELL_DISPLACEMENT,oMe,METAMAGIC_ANY,TRUE,0,PROJECTILE_PATH_TYPE_DEFAULT,TRUE)); } // cast displacement on self ExecuteScript("nw_c2_default3", OBJECT_SELF); }