// random house - cobbler
int StartingConditional()
{
    object oPC=GetPCSpeaker();
    object oMe=OBJECT_SELF;
    int nGold=GetGold(oPC);
    int nParm=GetLocalInt(oPC,"nParm");
    string sRes="";
    int nCost=0;
    object oShoes;
    if (nParm==1) { nCost=1; sRes="rhboots1"; }
    else if (nParm==2) { nCost=1; sRes="rhboots2"; }
    else if (nParm==3) { nCost=3; sRes="rhboots3"; }
    else if (nParm==4) { nCost=2; sRes="rhboots4"; }
    else if (nParm==5) { nCost=3; sRes="rhboots5"; }
    else if (nParm==6) { nCost=5; sRes="rhboots6"; }
    else { nCost=200; sRes="x0_it_mboots002"; }
    if (nGold<nCost) return FALSE;
    AssignCommand(oMe,TakeGoldFromCreature(nCost,oPC));
    oShoes=CreateItemOnObject(sRes,oPC);
    SetIdentified(oShoes,TRUE);
    return TRUE;
}