#include "x3_inc_horse" #include "x2_inc_itemprop" void main() { object oPC=GetPCSpeaker(); object oHorse=HorseGetMyHorse(oPC); int nCost=GetLocalInt(oPC,"nCost"); int nTail=GetCreatureTailType(oHorse); int nParm=nTail-GetLocalInt(oHorse,"bDBW_HORSE"); DeleteLocalInt(oPC,"nCost"); GiveGoldToCreature(oPC,nCost); SetCreatureTailType(GetLocalInt(oHorse,"bDBW_HORSE"),oHorse); if (nParm>1) { // remove armor object oSkin=GetItemInSlot(INVENTORY_SLOT_CARMOUR,oHorse); IPRemoveAllItemProperties(oSkin,DURATION_TYPE_PERMANENT); } // remove armor }