int StartingConditional()
{
    object oPC=GetPCSpeaker();
    string sLocation;
    string sTag;
    int nR;
    SetLocalInt(oPC,"nGrubbinsQuest",1);
    nR=d4();
    if (nR==1)
    { // chasm
        sTag="Chasm";
        sLocation="the Chasm.  It's entrance is somewhere near the woodsman's lodge which is south east of the city.";
    } // chasm
    else if (nR==2)
    { // Desert NE
        sTag="DESNE";
        sLocation="the North East section of the southern desert.";
    } // Desert NE
    else if (nR==3)
    { // Western Forest
        sTag="WesternForest";
        sLocation="the Western Forest.   It is to the west towards the sea.  It is near the sea town of Port Elben.";
    } // Western Forest
    else if (nR==4)
    { // Northern Frozen Central
        sTag="FrozenNorthCentral";
        sLocation="the frozen north, in it's central area.  The cold northern areas are dangerous and obviously cold but, that is where the thief has gone.";
    } // Northern Frozen Central
    SetLocalString(oPC,"sGrubbinsQuest",sTag);
    SetCustomToken(3000,sLocation);
    return TRUE;
}