// contest_cnv_set
void main()
{
    string sTag=GetLocalString(OBJECT_SELF,"sControl");
    int nParm=GetLocalInt(OBJECT_SELF,"nParm");
    object oWP=GetWaypointByTag("CONTESTANT_"+sTag);
    object oNPC;
    int nN;
    float fD;
    DeleteLocalString(OBJECT_SELF,"sControl");
    DeleteLocalInt(OBJECT_SELF,"nParm");
    if (GetIsObjectValid(oWP))
    { // contestant waypoint exists
      SendMessageToPC(OBJECT_SELF,"Setting contestants");
      nN=1;
      oNPC=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,oWP,nN);
      fD=GetDistanceBetween(oWP,oNPC);
      while(GetIsObjectValid(oNPC)&&fD<16.0)
      { // set contestant ai
        SendMessageToPC(OBJECT_SELF,"Contestant: "+GetName(oNPC));
        switch(nParm)
        { // switch
          case 1: { // bioware default
            DeleteLocalInt(oNPC,"bCOMBAT_AI_ON");
            DeleteLocalString(oNPC,"sCOMBAT_AI_TYPE");
            break;
          } // bioware default
          case 2: { // melee
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","melee");
            break;
          } // melee
          case 3: { // ranged
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","ranged");
            break;
          } // ranged
          case 4: { // caster
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","caster");
            break;
          } // caster
          case 5: { // summon
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","summon");
            break;
          } // summon
          case 6: { // support
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","support");
            break;
          } // support
          case 7: { // stealth
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","stealth");
            break;
          } // stealth
          case 8: { // hold
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","hold");
            break;
          } // hold
          case 9: { // flee
            SetLocalInt(oNPC,"bCOMBAT_AI_ON",1);
            SetLocalString(oNPC,"sCOMBAT_AI_TYPE","flee");
            break;
          } // flee
          default: break;
        } // switch
        nN++;
        oNPC=GetNearestCreature(CREATURE_TYPE_IS_ALIVE,TRUE,oWP,nN);
        fD=GetDistanceBetween(oWP,oNPC);
      } // set contestant ai
    } // contestant waypoint exists
}