/////////////////////////////////////////////////////////////////////////// // Real Time Strategy - NWN - OnPerception modified event for units //======================================================================== // By Deva Bryson Winblood. 03/10/2003 /////////////////////////////////////////////////////////////////////////// void main() { object oMe=OBJECT_SELF; object oEnemy=GetNearestCreature(CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN,oMe,1,CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_ENEMY,CREATURE_TYPE_IS_ALIVE,TRUE); if (oEnemy!=OBJECT_INVALID) { // run AssignCommand(oMe,ClearAllActions(TRUE)); AssignCommand(oMe,ActionMoveAwayFromObject(oEnemy,TRUE)); } // run }