///////////////////////////////////////////////////////////////////////////////// // ai_unclean - This is a more advanced AI routine for Computer Controlled Teams // By Deva Bryson Winblood. 04/13/2004 //////////////////////////////////////////////////////////////////////////////// #include "ai_header" // The unclean likes to explore. They will have a lot of units on SEEK // they will remain this way until someone trespasses, or one of their seeking // units finds a lair. At that point they will begin sending out raiding parties //////////////////////// // PROTOTYPES //////////////////////// ///////////////////////////////////////////////////////////////////////// MAIN void main() { string sTeamID=GetLocalString(OBJECT_SELF,"sTeamID"); object oMod=GetModule(); } ///////////////////////////////////////////////////////////////////////// MAIN //////////////////////// // FUNCTIONS ////////////////////////